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Dokimon Quest SoundtrackEvents1yr Anni. brings Switch Launch + New Content Coming Soon!
Major update

1yr Anni. brings Switch Launch + New Content Coming Soon!

Dokimon Quest Soundtrack · published 27 Nov 2025, 18:09 UTC · build 20050806

All eventsPlayers around this dateRead on Steam

Hey guys! We recently surpassed 1 year of Dokimon on Steam, whoohoo! With that, I'd like to talk about some announcements, as well as the future of Dokimon: Quest and the series as a whole.

To start this off, we are thrilled to announce that the game has released to Nintendo Switch!

This is our first big RPG Made with MonTamer Maker to release to console, and so far the reception has been great! You can find a link to the game on Switch below, as well as a link to the engine that Dokimon: Quest was made in, which is soon releasing to Steam!


Doki Monsters: Quest ー Nintendo eShop Link:
https://www.nintendo.com/us/store/products/doki-monsters-quest-switch/

MonTamer Maker ー Coming to Steam in 2025

With that said, we have some more announcements regarding Dokimon: Quest, including a 1 year anniversary update coming this December!


About the Content Update

For this content update, we're going to be improving some story bits in the base game as you know it now, adding some new challenges to the final areas and the alt-region, lightly improving some systems, adding some new clothes and accessories, improving the script and localization system for Japanese, and also adding in some new NPCs.We are also considering adding in an optional tutorial that explains some of the more hidden systems of the game (like AP / EPs, Movepools, etc), but this is still in the cards. Let me know what you think!

Other planned updates
In other news, stuff that's not necessarily coming to or because of the content update, but still coming. We're going to be addressing a "Switch Monster" issue that came with the new "toggle battle speed" setting, adding some new settings including a window size slider along with other resolution related optimizations, attempting to address some issues that occur only when playing on Steamdeck in Gaming Mode (no known issues in Desktop Mode), and there's also the possibility of adding a difficulty slider for battles and level curve.

We're not quite sure about this one yet, but we are also considering adding "participation reward" for battlers that were in a battle, but just didn't land the final hit, as well as allowing monsters to evolve in-battle even if they are not actively in use.

Labor of Love
Hey, did you know? Dokimon: Quest is elligible for the labor of love reward in the Steam Rewards, we would be so happy if you could nominate us for this event if you enjoyed the game!


(Here's the link to do that: https://store.steampowered.com/steamawards/nominations/2025)

Accepting Feedback As Always!
If any of these features sound fun, let me know in the comments, and please feel free to suggest any other tweaks or additions that you think could improve the game! You can also provide feedback in our Discord channel: https://discord.com/invite/4YUaYNvVHD

That concludes the 1 year anniversary update! Or wait... I almost forgot the most important announcement of them all!

p.s. ー pls consider giving Dokimon: Quest a review!

That's all folks, cheers!
- Yano

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Other announcements

All events
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