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Turok 2: Rok Match›Events›Rok Match Update 3.4
Game update

Rok Match Update 3.4

Turok 2: Rok Match · published 11 months ago

All eventsPlayers around this dateRead on Steam

Multiplayer

  • The spectate console command has been restored to full functionality since the last update and no longer causes invisibility under specific conditions. It can now only be used once per level to reduce annoyance for active players.

Single Player

  • You can no longer select the War Blade underwater if you don’t have it while Quick-Wheel mode is enabled.

  • Fixed an issue where the "I AM TUROK" achievement only worked for the bad ending. It now works for both endings.

  • Reduced incoming damage on the Primagen level by 15%, aligning it with the original Hard mode. As the Primagen level features many strong enemies, the extra incoming damage was an irritating element.

  • Increased the delay between some of the ranged enemies' attacks very slightly. The attacks were a bit too fast on the original Hard difficulty.

More from Turok 2: Rok Match

Other announcements

All events
In-game event27 Mar 2026Rok Match Update 5.3Changelog: Global · Settings reset. This is required because of the large number of configuration changes. Save files and keybinds should remain untouched. · Improved Steam game URL and launcher icon compatibility across different system configurations. · Charge Dart mini electricity sparkles effect is no longer uncapped. · Smoke spawn rate after gunshots is no longer uncapped. · Flare particle…In-game event10 Feb 2026Rok Match Update 5.2Changelog Global: · Simplified the Launcher's multiplayer page as much as possible to avoid confusing players. To restore the old view, click the "Advanced" checkbox. · Replacing dgVoodoo files with different versions on Windows is now restricted, as it was used for cheating. · The custom FPS limiter will now be enabled even on Windows if the FPS was overridden to exploit its flaws. · Updated d…Game update19 Jan 2026Rok Match Update 5.1Vital additions for Update 5.0 Global: · Fixed mouse may feeling "heavy" and not perfectly smooth after the multicore fix in Update 5.0. It should now be super responsive. Multiplayer: · Fixed an issue where multiplayer music (Jukebox) could fail to start with the "No Loop" option enabled if the first played level had a zero ID number. · Fixed a bug in the Launcher: selecting a server from Game…