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Fairtravel Battle CCG
Events
Version 40 - Big Changes
Major update
Version 40 - Big Changes
Fairtravel Battle CCG
· published
7 Apr 2025, 21:08 UTC
· build
18016985
All events
Players around this date
Read on Steam
Major Changes
Improved the art assets used in most of the game
Added different screens for each screen aspect ratio (work in progress)
Added German language
Updated board and playmats, main menu, and game over screen
Card Changes
Numbing Sphere is now 5 cost and 2 justice (up from 3 cost and 1 justice)
Anthe Ringwarden (Follower)'s last effect now reduces 2 cost in total instead of 1 per essence
Cawn (follower)'s first level up effect must target other characters
Flareo now costs 9 mana and 4 passion, and their buff is now +2/+2 (was 7 mana, 3 passion, and +3/+3)
Fountain Elemental's justice cost is now 1 (down from 2)
Gauntlet of Power's self damage effect only happens from card effects you control
Hon Sweetperson's cost is now 5 (up from 4)
Hunted has an additional mode: "Scout, then draw two cards"
Nalari Skyseeker's cost is now 5, life cost is 3, and attack is 3 (up from 4 cost, 2 life, 2 attack)
Nurturing Elemental's cost is now 3, attack is 2, and no longer has tactician (up from 2 cost and 1 attack)
Paw's once per turn effect no longer requires the card to cost less
Redan Captain's passion cost is now 3 (up from 2)
Redan Thief's darkness cost is now 2 (up from 1)
Restoring the Ruins's effect can now target a player
Shadow Assassin's level up effects have had their order changed to stealth at level 1, deal damage at level 2, and put counters at level 3
Supplies can target characters now, costs 3 mana, 2 passion, and 2 life (up from 2 mana, 1 passion, 1 life)
The Shadow now costs 5 mana and 3 darkness (was 6 mana and 2 darkness)
Warrant's justice cost is now 3 (up from 2)
Solar Eclipse's cost is now 4 and its passion cost is 3 (up from 3 mana and 2 passion)
CPU should use Restoring the Ruins properly now
Dina (Follower) is now a human crab and her effect affects non-crab followers only
Other Changes
CPU handles guardians better
Hands are now closer to the viewer
Added multiple death phases when players are being removed (so some cards won't be stuck without being cleaned up)
When selecting a target, the card asking for the target will appear on the side for widescreen and ultrawide screens
Added zoom effect to a player when they are defeated, instead of fading in and out
Added slight rotation to cards that are resting or have summon sickness
Added target assist to accessibility options
Added essence assist to accessibility options
Added new in-game hero frame to simplify UI
Moved deck and discard to the right
Fixed being able to add more copies of a card to a deck than what the player has
Improved playmat customization and purchase experience (remember, all the cosmetics in the game cost no IRL money)
More from Fairtravel Battle CCG
Other announcements
All events
In-game event
7 Aug 2026
Post-Launch Update for the 7th of August
Note: Urgent updates will not be translated to other languages Patch notes Card Changes · Added fatigue damage options for custom modes instead of deckout · Added uniqueness limit options for custom modes (so you can have multiple weapons or unique followers) · Changed Chaos Raid boss penalty when it runs out of cards to destroy the current phase and shuffle the deck back (instead of just 10 da…
In-game event
3 Aug 2026
Post-Launch Update for 2nd of August
Note: Urgent updates will not be translated to other languages Patch notes Card Changes · Reinforce the Guard should now properly work with cards temporarily gaining Guardian · Nalari Skyseeker now gives active mana when increasing your essences and mana limit, like Focus Point · Numbing Sphere is now 3-cost (down from 5) and Once Per Turn · Call of Darkness now Explores for an Undead instead o…
News
31 Jul 2026
Fairtravel Battle CCG now out in early access!
It's finally time! After 9 years of work, Fairtravel Battle CCG is now on sale! It's been a very challenging journey, making an indie CCG practically solo, but it's here now thanks to the help of amazing artists and composers and everyone else involved! FTB's monetization has always been quite simple: one (low price) purchase. Some members of the community mentioned that they'd like to support…