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Fairtravel Battle CCGEventsPost-Launch Update for 2nd of August
In-game event

Post-Launch Update for 2nd of August

Fairtravel Battle CCG · published 3 Aug 2026, 16:43 UTC · build 24521706

All eventsPlayers around this dateRead on Steam

Note: Urgent updates will not be translated to other languages

Patch notes

Card Changes

  • Reinforce the Guard should now properly work with cards temporarily gaining Guardian

  • Nalari Skyseeker now gives active mana when increasing your essences and mana limit, like Focus Point

  • Numbing Sphere is now 3-cost (down from 5) and Once Per Turn

  • Call of Darkness now Explores for an Undead instead of summoning a token

  • Fixed a bug where Arfactus would not cause a hero to be defeated by damage

  • Fixed a bug where Gloom Core would not summon a token if the field was full and the target was destroyed, clearing space for a token

UX Changes

  • Fixed Explorer game mode starting out with no heroes

  • Explorer mode no longer lets you pick heroes you don't own (Supporter bundle)

  • Fixed card name when the Uniqueness prompt appears so it shows the card being replaced

  • Fixed End Turn button colors on multiplayer

  • You can now skip the card selection in Explorer, so your deck isn't forced to get useless cards

  • You now get gold on loss, as long as you survived the minimum required time for rewards (60s)

  • Added mouse/tap indicator for cards so players are aware they can zoom into them in the collection and in-game. This is due to many players not realizing this and struggling to read them

Other Changes

  • Fixed some issues with the official server that could cause it to enter a bad state for all games until restart

  • Servers default back to Mono instead of IL2CPP because IL2CPP is not giving the necessary debug info for fixing bugs. Servers will become considerably smaller in used disk space!

  • Normal CPU now uses random moves among the positive moves it can do, rather than the worst one. The reason for this is because it feels like you're basically fighting a goldfish, it barely does anything interesting!

  • Normal and Hard CPU now have stronger targeting logic!

More from Fairtravel Battle CCG

Other announcements

All events
In-game event7 Aug 2026Post-Launch Update for the 7th of AugustNote: Urgent updates will not be translated to other languages Patch notes Card Changes · Added fatigue damage options for custom modes instead of deckout · Added uniqueness limit options for custom modes (so you can have multiple weapons or unique followers) · Changed Chaos Raid boss penalty when it runs out of cards to destroy the current phase and shuffle the deck back (instead of just 10 da…News31 Jul 2026Fairtravel Battle CCG now out in early access!It's finally time! After 9 years of work, Fairtravel Battle CCG is now on sale! It's been a very challenging journey, making an indie CCG practically solo, but it's here now thanks to the help of amazing artists and composers and everyone else involved! FTB's monetization has always been quite simple: one (low price) purchase. Some members of the community mentioned that they'd like to support…Community22 Jul 2026Fairtravel Battle CCG's 9th Development Anniversary!It's been 9 years I've been working on this game, and I couldn't be prouder! We're so close to launch, after so much work! Thank you so much for being here at such a big moment! I will do my best to make FTB an amazing game!