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Shrine's LegacyEventsShrine's Legacy v1.1.3 Patch Notes
In-game event

Shrine's Legacy v1.1.3 Patch Notes

Shrine's Legacy · published 29 Jan 2026, 01:37 UTC · build 21691684

All eventsPlayers around this dateRead on Steam

This is a relatively simple patch which is concerned with bugfixes, some mapping fixes, and fixes / improvements with the ending. This is part 1 of (likely 2) patches aimed at improving some of the ending stuff. This patch has very few major balance adjustments, but the next patch will have a number of them!Apologies for some of the patch notes for the ending being a bit cryptic, the goal is to not spoil any story with our patch notes! 😉

Patch Notes:

Combat / Movement Mechanics:

  • Movement: Added a short buffer to repeat dodges at max speed after a previous dodge ends

  • Combat: The player is now invincible while climbing ladders

Bug Fixes / Adjustments:

  • Dialogue: Fixed an issue where centered text would sometimes be positioned incorrectly

  • Dialogue / Localization: Fixed an NPC name in Yuril ("Randall's Wife") which wasn't translating correctly

  • Localization: "Points!" on the fishing minigame should now localize correctly for real

  • Misc: Dummies can now be hit quickly like MP statues and other objects

  • Dummy Minigame: Disabled ally revival during the event as was originally intended to prevent bugs

  • Jewels: Azotic jewel effect no longer applies to light and water magic, and the sfx is quieter when using ice / crystal now

  • Ending: Fixed various animation and sprite issues in a few scenes

  • Ending: Fixed some positioning of character movement during an important scene

  • Ending: Fixed some instances of a character's name and portrait not appearing correctly during cutscenes

  • Ending: Improved a couple cutscenes that needed some love (more to come)

  • Ending: You can no longer attack an invisible enemy with magic in one the rooms

  • Ending: You can no longer change your equipment during the ending, causing bugs

  • Ending: Removed a bugged idle animation

  • Veyrlorn / Boss: It should no longer be possible to get hit by a poison cloud if it's created just before the boss is defeated

  • Moglore: Fixed an issue where the Jeff puzzle prompt messages wouldn't always update correctly

  • Enemies: Fixed an issue where the owl enemies sometimes wouldn't attack the player even though they were on the same elevation

  • Menus: Fixed a bug where you could sometimes open the menu with "Escape" whenever menu was otherwise disabled

Mapping:

  • Parum Tunnel: Mapping fixes

  • Siltens / Siltens Overworld: Mapping fixes

  • Lethoral Canyon: Mapping fixes

  • Bugfix / Fellinore: In Jack's cabin, fixed some layering issues

  • Bugfix / Omdale: Fixed a room where the grass couldn't be cut, and fixed a tiling issue with a bridge in another room

  • Fellinore Cemetary: Fixed some tiling and layering issues

  • Ending: Fixed some tiling and layering issues in one of the rooms

Balance:

  • Attacks: Cloaked Figure (player controlled) red lightning damage was buffed by about 50% and it no longer holds the player in place for longer when it hits an enemy (hits much more rapidly). Also, cast sfx volume slightly reduced

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