
This is a relatively simple patch which is concerned with bugfixes, some mapping fixes, and fixes / improvements with the ending. This is part 1 of (likely 2) patches aimed at improving some of the ending stuff. This patch has very few major balance adjustments, but the next patch will have a number of them! Apologies for some of the patch notes for the ending being a bit cryptic, the goal is to not spoil any story with our patch notes! 😉
Combat / Movement Mechanics:
Movement: Added a short buffer to repeat dodges at max speed after a previous dodge ends
Combat: The player is now invincible while climbing ladders
Bug Fixes / Adjustments:
Dialogue: Fixed an issue where centered text would sometimes be positioned incorrectly
Dialogue / Localization: Fixed an NPC name in Yuril ("Randall's Wife") which wasn't translating correctly
Localization: "Points!" on the fishing minigame should now localize correctly for real
Misc: Dummies can now be hit quickly like MP statues and other objects
Dummy Minigame: Disabled ally revival during the event as was originally intended to prevent bugs
Jewels: Azotic jewel effect no longer applies to light and water magic, and the sfx is quieter when using ice / crystal now
Ending: Fixed various animation and sprite issues in a few scenes
Ending: Fixed some positioning of character movement during an important scene
Ending: Fixed some instances of a character's name and portrait not appearing correctly during cutscenes
Ending: Improved a couple cutscenes that needed some love (more to come)
Ending: You can no longer attack an invisible enemy with magic in one the rooms
Ending: You can no longer change your equipment during the ending, causing bugs
Ending: Removed a bugged idle animation
Veyrlorn / Boss: It should no longer be possible to get hit by a poison cloud if it's created just before the boss is defeated
Moglore: Fixed an issue where the Jeff puzzle prompt messages wouldn't always update correctly
Enemies: Fixed an issue where the owl enemies sometimes wouldn't attack the player even though they were on the same elevation
Menus: Fixed a bug where you could sometimes open the menu with "Escape" whenever menu was otherwise disabled
Mapping:
Parum Tunnel: Mapping fixes
Siltens / Siltens Overworld: Mapping fixes
Lethoral Canyon: Mapping fixes
Bugfix / Fellinore: In Jack's cabin, fixed some layering issues
Bugfix / Omdale: Fixed a room where the grass couldn't be cut, and fixed a tiling issue with a bridge in another room
Fellinore Cemetary: Fixed some tiling and layering issues
Ending: Fixed some tiling and layering issues in one of the rooms
Balance:
Attacks: Cloaked Figure (player controlled) red lightning damage was buffed by about 50% and it no longer holds the player in place for longer when it hits an enemy (hits much more rapidly). Also, cast sfx volume slightly reduced