Dedicated Servers
A guide has been made in order to explain on how dedicated servers need to be configuration in order to work
Dedicated Servers are a bit experimental and must be player hosted
(There isn't anything official yet)
https://steamcommunity.com/sharedfiles/filedetails/?id=3650713049
Additions
- Dedicated server support (Experimental)
- Steam will show a dedicated server tool under the tools section on your steam library
- Added Battle Scarred CAWU Customization overwrite
- Selected Shield modules will now show attached to player armors
Changes
- FFA Cheese will now have the deadly cheese as a primary weapon
- Minor CPU and Bandwidth optimizations
- Updated Sapper character model for corruption
Bug fixes
- Visual Fixes for scanner item for corruption
- Fixed players not equipping weapons upon spawning (caused by very high packet loss)
- Fixed fishing rod preventing players from fishing again after catching one fish
- Fixed interaction text showing permanently after entering a vehicle on a server with high packet loss
- Fixed builder mode character being affected by the kill zone volume while on builder mode
- Fixed Scan beacon still displaying enemies after the owner changes teams
- Fixed builder map remix button not working
- Fixed grass shader issues
- Fixed weapons being visible for clients when they performed a parkour action that’s meant to hide them
- Fixed collision bug with Cold crystal extractor affecting weapon projectiles
- Fixed bug that would cause characters to de-sync if they ragdolled on top of another character
- Fixed crash caused by executing a player before a map gets changed (only fixed for game mode ends)
- Fixed Crash caused by having any sort of AI character active in a map
- Fixes to explosion hit registration caused by mines
Our patrons
Evey single ounce of support helps this project move forwards. https://patreon.com/ToasterArena?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink