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Sushiamo Playtest›Events›v0.4.1 is now out!
In-game event

v0.4.1 is now out!

Sushiamo Playtest · published 5 months ago · build 22804480

All eventsPlayers around this dateRead on Steam

v0.4.1

New

  • Endless mode!!
  • Confetti
  • New sauce variant!
  • Added Screen Shake!! (Shaking lamps, score, and overall impact)
  • New thermal receipt UI for the "End of Day" summary
  • New "Rental" variant for tools (Cheap temporary upgrades)
  • Added 3 more endgame bosses
  • Added Taiko Drum and Plastic Soy Fish tools
  • Added 2 new disposable sauces
  • Few more tools and sauces added
  • Press R to reroll the 3 ing at the start of the run
  • Added a setting to control the tutorial tooltips
  • Game speed can now be changed from the settings
  • New unlock dialog shown at the end of a run and clicking an unlocked item in the progress screen
  • Added progress tracking for deck unlocks
  • Bosses map stops now show the tool/ing/sauce reward tooltip when hovered
  • Events which offer an item now show the item preview
  • Progress now shows run won and lost stats and other cool stats
  • Seed history is saved in the stats
  • Pantry is now tinted depending on the chosen pantry
  • Added Golden Glaze sauce (Doubles money up to ¥20)
  • Glass tap sound effect for CRT screen
  • Unique "pop" sound variation for special edition reveals
  • Interactive sound effect for swinging lamps
  • Distinctive sound effect for new item unlocks
  • Dice roll animation sound effects (now with dynamic speeds)
  • Added music filters that activate when entering the Market
  • Large numbers are now formatted with suffixes (K, M, B) for better readability
  • Visual polish: Jumpy text effects, improved sparkles, and random TV static effects
  • Centralized Audio Management system
  • Smooth volume fading for window focus (eliminates Alt-Tab clipping)
  • Dynamic music ducking when the game is paused
  • CRT knock sound effect for UI errors and invalid actions
  • Added "Mute when not focused" setting
  • Added "Tools full" and "Sauces full" messages when inventory is at capacity
  • New animations for drawing and discarding ingredients
  • Smooth fading and movement animations for adding or removing tools and sauces
  • Map is now draggable and supports horizontal scrolling with the scroll wheel
  • Added a Credits section to the menu
  • New sound effect for jumping to a card in the pantry

Changes

  • Refactored all audio logic into a unified AudioManager
  • Improved fullscreen message style with dynamic coloring based on the context
  • Improved map visuals with sharper connection lines and a cleaner scrollbar
  • Polished the Audio panel layout to match other settings menus
  • Improved Settings menu layout with perfectly aligned volume sliders
  • Lowered base music volume for better balance
  • Renamed edition to be variant
  • Save when starting a round after drawing cards
  • Improved highlighting of text to have rounded borders
  • Added more text effects to titles like the Market
  • Now the game says making a sushi rather than preparing the serve stat becomes "Make"
  • Boss rewards are now not granted to be rare or better but uncommon or better
  • Now the text always refers to Market instead of shop
  • Now the tool and sauce price has an additional cost when they have a variant
  • All standard "Plates" are now called "Scrolls" to fit the theme
  • Market UI now uses a custom sign asset consistent with the round start UI
  • Redesigned pixel-perfect labels to support better text effects and highlighting
  • Adjusted rarity for all modifiers
  • Rice now gives the x2 bonus to any topping and not only fish (to make veg more useful)
  • Salty modifier now rolls with decreasing odds (1/2, then 1/3, then 1/4...) instead of a flat 1/5 chance each time
  • Surf and turf plate gives +10 hype instead of +15 but requires only 2 unique fish and one meat instead of 3
  • Changed the way scoring works for ingredients, the scoring now precalculate the scoring on cloned ing and not on the real ones, overall consistency of ingredient scoring should improve
  • Removed the limit for earning tips from going over 200% score
  • Shrimp now gives +30 flavour for ing in hand instead of +10
  • Crab stick now gives +20 flavour for fish in hand instead of +10
  • Cutting board tools now give +40 flavour instead of +10
  • Boss can now bring money below 0 yen
  • Made the scoring requirement higher, especially from the 7th day
  • All text is now translatable (Some missing or broken text might be visible in the game)
  • The apprentice pantry now has 3 salmon instead of 4
  • Balanced Plates and porcelain plate to have more appropriate bonuses depending on how hard is the recipe
  • Hairdo event now gives +2 base hype instead of +1
  • Changed the outcome probability for mystery events
  • Uni now doesn't consider other uni for its rule to exclude fish
  • Show less mystery events and less training stops
  • Changed scallop bonus to work when it's the only topping

Fixes

  • Fixed windowed mode not working on full hd screen
  • Sauce use screen now doesn't push outside the 16:9 aspect ratio
  • The fiddler now disables the tools properly
  • The Zero waster boss now correctly zeros the scrap available when the service starts
  • Progress now shows the number of items discovered correctly
  • Made the vegetarian possible only after day 15
  • Mushy modifier is now unlocked properly when it's transformed from frozen
  • Aged modifier now destroys the ing properly when activated
  • Fix the restless boss not showing the description properly
  • Missing translations for events are now fixed
  • Gold leaf is now a wrapper type instead of topping
  • All bosses now show the correct messages instead of the placeholder KEY
  • Porcelain temaki plate now gives x2 hype as the description says
  • The round won sound now plays at the right time even when there is a reward
  • Retrigger is not called anymore when there is nothing to retrigger
  • Fixed non-clickable pause button in certain scenarios
  • Fixed ingredient cards not returning correctly when a drag is cancelled
  • Corrected display colors for Elite services
  • Fixed highlighter effects being cut off at the start of text blocks
  • Fixed Mayo and other sauces not correctly consuming pending effects
  • Fixed card prices sometimes appearing with the wrong color
  • Fixed various padding and alignment issues across the UI
  • Fixed blurry connection lines on the map
  • Various other fixes
  • Fixed audio popping/clipping when switching windows
  • Fixed crash and added "Pantry is empty" message when drawing from empty piles
  • Hidden HelperText on cards for undiscovered or locked items
  • Opening the pantry while scoring doesn't break the scoring animation now :D
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