Added Screen Shake!! (Shaking lamps, score, and overall impact)
New thermal receipt UI for the "End of Day" summary
New "Rental" variant for tools (Cheap temporary upgrades)
Added 3 more endgame bosses
Added Taiko Drum and Plastic Soy Fish tools
Added 2 new disposable sauces
Few more tools and sauces added
Press R to reroll the 3 ing at the start of the run
Added a setting to control the tutorial tooltips
Game speed can now be changed from the settings
New unlock dialog shown at the end of a run and clicking an unlocked item in the progress screen
Added progress tracking for deck unlocks
Bosses map stops now show the tool/ing/sauce reward tooltip when hovered
Events which offer an item now show the item preview
Progress now shows run won and lost stats and other cool stats
Seed history is saved in the stats
Pantry is now tinted depending on the chosen pantry
Added Golden Glaze sauce (Doubles money up to ¥20)
Glass tap sound effect for CRT screen
Unique "pop" sound variation for special edition reveals
Interactive sound effect for swinging lamps
Distinctive sound effect for new item unlocks
Dice roll animation sound effects (now with dynamic speeds)
Added music filters that activate when entering the Market
Large numbers are now formatted with suffixes (K, M, B) for better readability
Visual polish: Jumpy text effects, improved sparkles, and random TV static effects
Centralized Audio Management system
Smooth volume fading for window focus (eliminates Alt-Tab clipping)
Dynamic music ducking when the game is paused
CRT knock sound effect for UI errors and invalid actions
Added "Mute when not focused" setting
Added "Tools full" and "Sauces full" messages when inventory is at capacity
New animations for drawing and discarding ingredients
Smooth fading and movement animations for adding or removing tools and sauces
Map is now draggable and supports horizontal scrolling with the scroll wheel
Added a Credits section to the menu
New sound effect for jumping to a card in the pantry
Changes
Refactored all audio logic into a unified AudioManager
Improved fullscreen message style with dynamic coloring based on the context
Improved map visuals with sharper connection lines and a cleaner scrollbar
Polished the Audio panel layout to match other settings menus
Improved Settings menu layout with perfectly aligned volume sliders
Lowered base music volume for better balance
Renamed edition to be variant
Save when starting a round after drawing cards
Improved highlighting of text to have rounded borders
Added more text effects to titles like the Market
Now the game says making a sushi rather than preparing the serve stat becomes "Make"
Boss rewards are now not granted to be rare or better but uncommon or better
Now the text always refers to Market instead of shop
Now the tool and sauce price has an additional cost when they have a variant
All standard "Plates" are now called "Scrolls" to fit the theme
Market UI now uses a custom sign asset consistent with the round start UI
Redesigned pixel-perfect labels to support better text effects and highlighting
Adjusted rarity for all modifiers
Rice now gives the x2 bonus to any topping and not only fish (to make veg more useful)
Salty modifier now rolls with decreasing odds (1/2, then 1/3, then 1/4...) instead of a flat 1/5 chance each time
Surf and turf plate gives +10 hype instead of +15 but requires only 2 unique fish and one meat instead of 3
Changed the way scoring works for ingredients, the scoring now precalculate the scoring on cloned ing and not on the real ones, overall consistency of ingredient scoring should improve
Removed the limit for earning tips from going over 200% score
Shrimp now gives +30 flavour for ing in hand instead of +10
Crab stick now gives +20 flavour for fish in hand instead of +10
Cutting board tools now give +40 flavour instead of +10
Boss can now bring money below 0 yen
Made the scoring requirement higher, especially from the 7th day
All text is now translatable (Some missing or broken text might be visible in the game)
The apprentice pantry now has 3 salmon instead of 4
Balanced Plates and porcelain plate to have more appropriate bonuses depending on how hard is the recipe
Hairdo event now gives +2 base hype instead of +1
Changed the outcome probability for mystery events
Uni now doesn't consider other uni for its rule to exclude fish
Show less mystery events and less training stops
Changed scallop bonus to work when it's the only topping
Fixes
Fixed windowed mode not working on full hd screen
Sauce use screen now doesn't push outside the 16:9 aspect ratio
The fiddler now disables the tools properly
The Zero waster boss now correctly zeros the scrap available when the service starts
Progress now shows the number of items discovered correctly
Made the vegetarian possible only after day 15
Mushy modifier is now unlocked properly when it's transformed from frozen
Aged modifier now destroys the ing properly when activated
Fix the restless boss not showing the description properly
Missing translations for events are now fixed
Gold leaf is now a wrapper type instead of topping
All bosses now show the correct messages instead of the placeholder KEY
Porcelain temaki plate now gives x2 hype as the description says
The round won sound now plays at the right time even when there is a reward
Retrigger is not called anymore when there is nothing to retrigger
Fixed non-clickable pause button in certain scenarios
Fixed ingredient cards not returning correctly when a drag is cancelled
Corrected display colors for Elite services
Fixed highlighter effects being cut off at the start of text blocks
Fixed Mayo and other sauces not correctly consuming pending effects
Fixed card prices sometimes appearing with the wrong color
Fixed various padding and alignment issues across the UI
Fixed blurry connection lines on the map
Various other fixes
Fixed audio popping/clipping when switching windows
Fixed crash and added "Pantry is empty" message when drawing from empty piles
Hidden HelperText on cards for undiscovered or locked items
Opening the pantry while scoring doesn't break the scoring animation now :D