Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CURE - A Hospital Simulator›Events›📢 Ver 0.3.3.4 - Patch Notes
Game update

📢 Ver 0.3.3.4 - Patch Notes

CURE - A Hospital Simulator · published 5 months ago · build 22586788

All eventsPlayers around this dateRead on Steam

➕ Added

  • Added: Mouse centering on UI Open toggle in gameplay settings

  • Added: Bullet impact VFX when hitting non-zombie targets for better feedback

🔨 Fixed

  • Fixed: Items incorrectly teleporting to position 0,0,0

  • Fixed: Prevented picking up tables while they are being used by players

  • Fixed: Disappearing boxes, they were being teleported above the morgue!

  • Fixed: Players not displaying VFX when hit, they now correctly show hit effects

  • Fixed: Light bleed artifact inside hospital, improving lighting overall inside the hospital

  • Fixed: Blocked station bug, where players couldn't use a table while standing directly behind it

  • Fixed: Pistol and baton VFX, hit effects now appear at the correct point of impact on the target (head, chest, leg, etc)

✖️ Removed

  • Removed: Dot pixel artifact above players' and NPCs' heads

🔀 Changed

  • Changed: Pistol clips now destroy when empty

  • Changed: Improved sidewalk colliders, preventing objects from falling through

  • Changed: Increased gun hitscan width, this should make the gun feel better in general

More from CURE - A Hospital Simulator

Other announcements

All events
In-game event14 Aug 2026Hotfix Roundup - Custodians & Urine TestsHappy Friday, Doctors! Another weekend is upon us, and its time to review what we have been doing since the launch of version 0.5. Here's a quick recap of all the hotfixes we released since the new version launched: 📣 Hotfix 0.5.1.38 · Fixed double use on multiple-use items · Fixed custodians stalling while looking for mop · Fixed Custodian stalling when trying to reach unreachable supplies ·…Major update30 Jul 2026Major Update - Cleaners & Urine Tests - Ver. 0.5 - Now on sale $6.89Dear Doctors, Today we are launching our biggest update yet. It's been 3 months since we launched our "Hired Help" major update, and with this release we are finally adding the most requested feature our community has been asking for - Cleaners! The new Custodian category is now available in the Med-Hire app inside your ER. You can now play as single doctors without needing to run after every l…In-game event9 Jul 2026"Make Some Rooms" Game Update - Ver. 0.4.8Good news, doctors: the town of Mercy discovered architecture! Update 0.4.8 is live, and it brings a big new way to organize your hospital: walls, doors, rooms, signs, and just enough construction work to make everyone deeply concerned. Now you can finally stop running a medical facility that looks like someone emptied a hospital supply truck into a gymnasium. ➕ Added · Walls and doors so playe…