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Dev Diary #3

Warhounds · published

Lead the Company. Face the Consequences. ⚔️Running a mercenary company in Warhounds is not just about winning firefights and managing resources.A major new feature is here: your actions now have consequences.At any moment, something can go wrong - and when it does, you’ll have to make a call fast.Your squad is made up of real personalities, not just units on a battlefield. Mercenaries have their own tempers, emotions, and grudges. They won’t always get along. Conflicts, arguments, and tension inside the team are now part of the fight - and it’s up to you to keep the balance between discipline and chaos.And the battlefield is not your only problem.Africa itself can hit back.
⛈ Weather can derail your plans
🔧 Equipment can fail
💥 Something critical can break at the worst possible momentAnd when it does - you deal with the consequences.Every decision matters.Will your people stay motivated - or become bitter and demoralized?
Will you get through the next crisis intact - or pay for mistakes with supplies, injuries, or even lives?Be sharp. Be decisive. Be fair.
That’s what command means in Warhounds. 🐺Wishlist Warhounds on Steam:
https://store.steampowered.com/app/3929470/Warhounds/

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