In-game event

DDNet 19.3 released

DDNet · published · build 18948404

DDNet 19.3 has been released with the following changes:

  • Add turret prediction
  • Freeze-laser visual update and all outlines for laser
  • Add rotating and flipping of weapons
  • Maplayer render pipeline refactoring
  • Add laser head prediction
  • Fix strong/weak nameplate disappearing
  • Predict ninja skin in freeze
  • Add id to Spectator HUD
  • Show demo play/speed HUD for demo_play/demo_speed commands
  • Allow spec char and normal nameplate at same time
  • HUD info cleanup
  • Reveal screen keyboard after selecting text input if closed
  • Improve base network error handling
  • Fix CCamera::SetView clamping y pos with map width instead of map height
  • Fix removing open files on Windows by first renaming to temporary
  • Add error handling for checking points on first launch
  • More precise interval for demo l/r
  • Fix server browser being refreshed multiple times on client start
  • Fix wrong hook collision line length in tune zones
  • Use protocol7 sizes for clan and name to prevent cutoff
  • Fix envelop performance by caching the envelop point access
  • Increase number of supported joystick buttons to 24
  • Prevent direct touch when active touch button becomes invisible
  • Various fixes to make Emscripten client runnable again
  • Fix view in tele popup for checkpoint teleports
  • Fix brush not containing all tile data
  • Fix live gametiles with teles
  • Correctly align damage indicator
  • Mute and vote mute improvements
  • Add sv_register_port for NAT
  • Distribute tees across all spawn types
  • Websocket networking fixes
  • Fix sv_shutdown_when_empty not working while recording demo
  • Fix teamtop5 showing wrong records
  • Fix incorrect tune flags
  • Fix wrong sixup values in antibot
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