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Ascend From Nine Mountains›Events›[0.6.52] Items and stuff
Game update

[0.6.52] Items and stuff

Ascend From Nine Mountains · published 5 months ago · build 22961038

All eventsPlayers around this dateRead on Steam

Changes

  • Overhauled auto use items.

    • Added a condition-based auto-use system (e.g., HP < 50%) with custom rules and max usage counts.

    • Implemented a loadout system.

    • Loadout selected is tied to style.

    • Restricted available slots based on Battlesense.

    • Note, this cause all EXISTING auto-use loadouts to be lost (including supporter seals). Please remake them / resubmit your build.

  • Renamed 'Defense' to 'Armour'.

    • Updated Corrupt Damage to ignore Armour and Protection.

  • Introduced 'Cultivator Resistance' as a defense stat for enemy cultivators. Only true damage can bypass this.

  • Selected locations now show specifically the monsters being hunted, instead of a generic message.

  • Improved the Mod Manager utility.

    • Added keyboard shortcuts for Enter, Space, and Escape.

    • Added an auto-closing loading dialog.

    • Added a 'Cleanse Removed Mods' utility to safely purge orphaned data from save files.

  • Added support for exact phrase searching using double quotes in filter boxes.

  • Updated the 'none' element visual theme with a lighter grey center and adjusted gradients for better visibility.

  • Updated Escape key behavior to prioritize disabling auto-battle and closing stance dialogs before opening settings, and enabled Escape key support in the crafting screen.

  • Improved mastery descriptions for puppet-related abilities to accurately label 'Damage' or 'Barrier' effects.

  • Added an 'Enemy Health' conditional rule to the Stance Rule Editor for automatic stance switching based on target health percentage.

  • Enhanced the crafting success log to display base chance, PRD effective chance, and roll results.

  • Expanded crafting variable detection to track buff stacks in formulas and added four new custom image slots for character-specific crafting animations.

  • Optimized herb garden harvests using hardware-accelerated rendering and an enhanced 1.5-second animation for collecting 100+ items.

  • Standardized item upgrade costs based on item name regardless of quality tier.

  • Increased the time cost of using a map item to 3 days of in-game time.

  • Renamed Protection Talismans to Aegis Talismans to prevent stat confusion.

  • Relocated the Spiritbound Garb event to Lingyu Moor.

  • Made pity events rarer. They also gain a penalty to spawn chance when the location is not currently fully explored.

  • Adjusted the unlock conditions for Diao Shu to make the character available without visiting the library first.

Balance Changes

  • Reduced the Guardian Intercept chance for Spiritbound Garb, ranging from 16% at Tier I to 26% at Tier VI.

  • Buffed Snaking Corruption U

  • Increased weakness applied by Calamity Shard Tiers IV and V to 6% per stack.

Bug Fixes

  • Fixed an infinite animation loop triggered by Tier 3 Blossom techniques.

  • Fixed tooltips to prevent the display of negative numbers for healing or barriers when debuffed via value clamping.

  • Fixed a bug where 'No Items', 'No Droplets', and 'Shadow Sickness' supporter seal modifiers failed to apply when selected individually.

  • Fixed critical hit effects to correctly trigger even when damage is fully absorbed by barriers.

  • Fixed combat reports to accurately track self-inflicted damage.

  • Resolved visual issues including clipped sprites, overlapping tutorial overlays, drifting auction tooltips, and incorrect inline icon rendering.

  • Fixed a bug on ultrawide displays where the combat header blocked mouse interaction.

  • Fixed a bug where Battlesense stats stopped increasing after the first victory.

  • Corrected Map Vendor pathing logic to prevent travel to invalid destinations.

  • Fixed an issue where sparring disciples and Patreon challenge opponents failed to use correct portraits, combat poses, and gear quality.

ModAPI

  • Added character save management functions: makeSave, loadSave, and listSaves.

  • Added the addToSectShop function to allow adding custom items to the Sect Shop. Added the onReduxActionPayload hook to intercept or modify game state actions.

  • Reworked the combat buff system to support multiple trigger phases (Before Technique, After Technique, and End of Round) and independent stack gain triggers. This means the old 'onTechniqueEffects' and the 'afterTechnique' boolean are no longer read. Please update your buffs.

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