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Rogue Night›Events›Rogue Night Update - v1.0.8
In-game event

Rogue Night Update - v1.0.8

Rogue Night · published 6 months ago

All eventsPlayers around this dateRead on Steam

New Features/Changes:

  • You can now hold the multitool button to keep harvesting instead of clicking for every swing. Works on both mouse and controller.

Bug Fixes:

  • Graphics options like VSync, windowed mode, borderless window, and resolution were not always being saved when changed. They now save immediately when toggled, and also save when the game is closed normally or force-quit.

  • The game window was sometimes defaulting to the top-left corner of the screen on launch instead of remembering where it was left. This has been fixed.

  • Under certain conditions, the "Save and quit?" confirmation would crash the game with an error. The confirmation buttons now spawn and clean up independently of everything else, fixing this crash.

  • The Wishlist and Title Menu buttons at the end of the demo now work an no longer buzz when moused over.

  • Buildings and workbenches were sometimes spawning twice after loading a save, this is now fixed.

  • A few blueprints were missing from the save and load scripts entirely, causing them to be lost on save and quit. This has been fixed.

  • Fixed a bug where destroying a brazier before it finished building caused a crash due to uninitialized fire effect variables.

  • Fixed an issue where destroying a haystack caused a crash when its light instance had already been cleaned up.

  • Fixed a rare issue where zombie pathing could potentially cause the game to crash.

  • Fixed an issue with controller drift. Adjusted dead zone.

  • Player can no longer use Alt+Enter to enter fullscreen. This is to keep the game working on ultrawide monitors.

  • Storage upgrades were not recalculating the current storage limit until the next room load. This now recalculates every step, and should never go negative, or duplicate on loading.

  • Leaving a dungeon or interior space at night was incorrectly applying daytime lighting. This has been fixed.

  • On displays wider than 2560px the game was overwriting the player's saved resolution and window settings on every boot. Now only intervenes if the player was in fullscreen, and leaves saved windowed settings alone.

More from Rogue Night

Other announcements

All events
In-game event23 Apr 2026Rogue Night Update - v1.1.4Changes: · Weapon XP requirements reduced by 20% (levels now require 20, 40, 60 XP) · Removed key drops from zombies, skeletons, and wights · Keys now only drop from chests and specific sources, making lockpicking more valuable · Chests now retry their blueprint roll up to 20 times if the first pick is already learned, reducing empty blueprint drops · Weapon pickups now display clearly in the g…Community16 Apr 2026Next Update Is In The Works!Thanks everyone for your feedback on the game. I'm currently in the process of boiling down this feedback to address any issues and implement any fixes/changes to the game. There's quite a bit, so it may take some time, but wanted to let you all know I've heard you and am actively working on it. Thanks for playing!In-game event10 Apr 2026Rogue Night Update - v1.1.3Changes: · Slightly increased zombie damage to increase difficulty. · Slightly increased zombie speed to increase difficulty. · The spear (and all weapon attacks) should not miss when hitting the heads of enemies. · Bats now despawn while off of the screen while the player is sleeping. · Bats are much less frequent at night. · Poison damage has been increased from 2 HP per tick, to 3. · Slightl…