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Rogue Night
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Events
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Rogue Night 0.6.2 Update!
Game update
Rogue Night 0.6.2 Update!
Rogue Night
· published
19 months ago
All events
Players around this date
Read on Steam
New Features:
Added the town of Xerithil, which lies to the east of Elandris.
Added the Xerithil Crypt, a new dungeon.
Added jars that are quite satisfying to break.
Grass growth has returned! Cut it all!
Added indestructible buildings, such as sheds, a crypt, and windmills.
Pick up items should no longer pop through walls, but should now go immediately to the player if they get stuck.
Added road signs.
Relocated the priest survivor.
Added the engineer as a survivor NPC.
The Underhall now may only be accessed from the south entrance.
The build menu can now be opened to a specific page by pressing 1,2,3 or 4.
Only 9 keys may be held at any given time.
Default music volume has been raised slightly.
Bug Fixes:
Stepping stones now cost 2 stone to create, rather than 10 iron.
Put a storage cap on crystals.
Fixed a bug that caused regeneration particles to go haywire on loading a new game.
Pick up items no longer teleport to the player if the player is not near the item.
More from Rogue Night
Other announcements
All events
In-game event
23 Apr 2026
Rogue Night Update - v1.1.4
Changes: · Weapon XP requirements reduced by 20% (levels now require 20, 40, 60 XP) · Removed key drops from zombies, skeletons, and wights · Keys now only drop from chests and specific sources, making lockpicking more valuable · Chests now retry their blueprint roll up to 20 times if the first pick is already learned, reducing empty blueprint drops · Weapon pickups now display clearly in the g…
Community
16 Apr 2026
Next Update Is In The Works!
Thanks everyone for your feedback on the game. I'm currently in the process of boiling down this feedback to address any issues and implement any fixes/changes to the game. There's quite a bit, so it may take some time, but wanted to let you all know I've heard you and am actively working on it. Thanks for playing!
In-game event
10 Apr 2026
Rogue Night Update - v1.1.3
Changes: · Slightly increased zombie damage to increase difficulty. · Slightly increased zombie speed to increase difficulty. · The spear (and all weapon attacks) should not miss when hitting the heads of enemies. · Bats now despawn while off of the screen while the player is sleeping. · Bats are much less frequent at night. · Poison damage has been increased from 2 HP per tick, to 3. · Slightl…