Skyfear will have several major updates in 2026. This is the start.
The major changes/improvements:
The game will now start you on the Main Menu first instead of dropping you into the Lairworld. Lairworld will now be entered through the Main Menu, and you can just enter and exit as you like, but the Main Menu will now be served first. Hopefully this clears up some confusion for brand new players, and allows old players to get straight to it. The Lairworld button on the Main Menu will also now show you the number of spores you have waiting for you after a Level Up.

Automatic regen of health and magic has been reduced to 20% by default in most game modes. To balance this, the amount of pickup orbs have been nearly doubled on all maps, and increased in value. This highly encourages players to be smarter about unloading magic and maneuver around the arenas with more intention. It's a much harder lean into classic arena shooter gameplay.
Player camera position, behavior, and FOV has been adjusted for much better viewing of the combat you're getting into. Should feel much closer to the action, and see more of what you're aiming at, without losing too much of the view of your character. If you *really* need to see how your cosmetics look mid-battle, the recently improved freelook feature can help you there.

While the full animation update isn't ready yet, I was able to make some improvements with the current assets. Positioning of wings has been adjusted to stay out of the way of the camera more often, and in general feel more responsive and consistent. Changes have also been made to the handling of the neck and firebreath.
All maps have undergone a lighting overhaul. Some may be more noticable than others. Lighting has been made more ranged, brighter brights, deeper shadows, and exposure range increased to allow these changes to show up. The game should look less flat and dry than before. Additionally, a second channel of lighting has been added specifically to player models; player models are now lit with a separate, additional light, that allows cosmetics to show up more accurately in dramatic lighting conditions.

The "PLAYSKYFEAR.COM" menu has been renamed to simply "Updates" and now shows these blog posts. Page loading has been improved and more external links were added to this menu as well. You can now get all your Skyfear related information in one menu without leaving the game.
See commit log for full notes.
See roadmap for more.
During the work involved in this update, some changes were made to firebreath particles that I'll admit I'm not perfectly happy with. But since the firebreath effects are closely tied to animation, which is intended to be re-done anyway, I'm still going to ship this update and keep moving. I'm aware of the parts of this game that look very clearly undercooked. Working on it!
If you'd rather not use Discord, consider joining the Steam Group! It may be be better for scheduling events/play sessions.
Anyways, thanks for reading,
- telekrex, lead developer