Added a new feature - magic rings! These are found in chests and all sorts of magical bonuses such as extra damage, crit chance, passive healing, and an extra life!
Equipped rings and multi-tool are now shown on the character screen. Press 'C' while in game to open, and click the ring slot to swap rings.
Weapons, keys, rings, blueprints, and quest items now show an icon above the player's head when picked up.
Updated the blueprint sprite.
Blueprints no longer decay over time.
Woodworking table blueprint now has a chance to drop from chests.
Chests no longer have a 100% chance to drop gems.
Chests now have a chance to drop rings.
Barrels and crates now have a chance to drop a dagger or a club.
Goblins now trigger combat music.
Destroying objects on top of floors no longer destroys the floor as well.
Updated the button for the wooden floor within the build menu.
Structures can now be built at a distance of 32 pixels from the player, up from 24.
Cut down the total amount of insects that can spawn at once.
Changed the way that insects fly.
All structures - unlocked or locked are now drawn on the build menu in all 3 pages.
Buildings that spawn NPCs are now saved instantly, preventing players from being locked out of NPCs if saving while the structure is being built.
Any found blueprints are now saved. This prevents any inconsistencies among building unlocks.
The forge and woodworking table can no longer be built over top of the player, locking them in place.
Alternative Movement is now the default method of movement. This can still be switched within the options menu.
Added multiple structures that can be built within the demo. These must all be unlocked by building a workbench, and finding their respective blueprint.
Added bed - A structure that allows the player to sleep so that time may pass more quickly. The world continues on as normal, however. If an enemy gets near the bed while the player is sleeping, the player will wake up.
Added flower planter - A planter full of flowers with different styles. Used as decoration and speeds up the production time of honey.
Added fishing net - A passive style of fishing, and a new source of food. This can only be built on fishing holes.
Added target dummy - Any undead that are nearby will attack the dummy rather than the player. These can be destroyed but can last longer by downgrading the structure damage of zombies.
Added beehives - These produce honey over time, and additional source of food.
Added bees that fly from the beehives.
Added traps - Hunting traps that trap zombies in place, these can be built away from a light source, but only in the overworld.
Added rugs - 3 different colors of rugs, that must be placed on floors. Useful for decoration.
Added stepping stones - stones that can serve as a small walkway, used as an outdoor decoration.
Bug Fixes:
Players and enemies can no longer walk over the altar in the Church of Thurm in Elandris.
Fixed a bug where the crops grown on farmland were set at a depth below the farmland itself.
Removed the random bridge in the mine level 3.
Fixed an issue with collisions in mine level 2.
Fixed a bug that would cause players to spawn in the wrong location when entering an interior space after leaving the mine.
Players can no longer attack after death in easy mode.
Rolling while dead no longer causes the death animation to stutter.
Destroying the forge structure no longer crashes the game.
All crops are now saved individually, and are no longer lost on loading if older than 3 days.
Attacking north no longer has an increased range over other directions. This will continue to be dialed in.