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Cosmic SurvivorEventsShots with identity, Campaign map and Critical alerts
Game update

Shots with identity, Campaign map and Critical alerts

Cosmic Survivor · published 16 Aug 2026, 22:04 UTC · build 24765060

All eventsPlayers around this dateRead on Steam

🔫 Shots with identity

Main shots are now plasma lances that rotate to face their direction, with a flash at the muzzle and on impact. Every ship got its own silhouette: a comet for the LK-15, shards for the ANCIENT ONE, a fragmented bolt for the DEVASTATOR, a rainbow flame for the PRISM-7 and a faceted crystal for the SOMBRA IX.

The LATERAL LASER became a ribbon of ions, and the PIERCING LASER came alive with plasma pulses and electric filaments.

🗺️ Campaign map

A new screen lays out the campaign's 9 cycles, as a briefing before phase 1 and as a MAP tab on the boss victory screen. Phases light up as you advance, and each boss is only revealed once you've beaten it.

🚨 Critical alerts

  • A looping alarm when energy runs low.
  • An alarm when you drop to your last shield, with the shield module flashing red on the HUD.

🔋 Cleaner energy cores

The collectible core is now an animated AA battery, far less intrusive on screen. Its value is read from the bars on the battery: 1, 2 or 3.

🛠️ Performance

  • Stutter-free phase transitions, with every sprite prepared during the loading screen.
  • Much faster entry into a run.
  • Stability fixes between runs.

Good hunting, pilots. 🚀

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