The first weapon you picked used to decide the entire run. Not anymore.
Nothing dominates on its own. The ELECTRIC FIELD had its damage and rate adjusted.
Forgotten weapons are back in the game. The PIERCING LASER was the best-looking and weakest effect in the game — now it cuts through entire rows. The QUANTUM RICOCHET and TEMPORAL CANNON were rebalanced as well.
What sets a weapon apart now is its shape, not its number. Single-target, area, column, utility. None of them is "the best" — only the best for your ship and your phase.
The end-of-run screen now types out a full report, line by line, like a cockpit terminal: how many UFOs, swarms, ships, meteors and bosses you brought down, plus time, phase and ship. Impatient? One click reveals it all at once.
Good hunting, pilots. 🚀