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Cosmic SurvivorEvents⚡ Weapons rebalanced — your choice matters again
Game update

⚡ Weapons rebalanced — your choice matters again

Cosmic Survivor · published 15 Aug 2026, 03:59 UTC

All eventsPlayers around this dateRead on Steam

⚡ Weapons rebalanced — your choice matters again


The first weapon you picked used to decide the entire run. Not anymore.
Nothing dominates on its own. The ELECTRIC FIELD had its damage and rate adjusted.
Forgotten weapons are back in the game. The PIERCING LASER was the best-looking and weakest effect in the game — now it cuts through entire rows. The QUANTUM RICOCHET and TEMPORAL CANNON were rebalanced as well.
What sets a weapon apart now is its shape, not its number. Single-target, area, column, utility. None of them is "the best" — only the best for your ship and your phase.

📋 Mission report


The end-of-run screen now types out a full report, line by line, like a cockpit terminal: how many UFOs, swarms, ships, meteors and bosses you brought down, plus time, phase and ship. Impatient? One click reveals it all at once.

Also in this update

  • The hull impact sound is less harsh at default volume.
  • Stability fixes between runs.


Good hunting, pilots. 🚀

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