New Features:
- Added a new NPC - the druid! Find and rescue her to unlock 5 new structures, all listed below. When the druid is under attack by undead, she will summon vines to root them in place!
- Added the Grovestone - This structure summons the druid when built.
- Added Druidic Walls - These are inexpensive walls of thorn that are easily destroyed, but also do damage to the attacker.
- Added Healing Fountain - A large flower that produces healing water. Using the structure will restore the player to full health.
- Added Fishing Pond - Now you can fish from the comfort of your base!
- Added Apple Tree - These trees take time to grow, but produce additional food for you and your survivors.
- Added Weapon Bench - This allows for the crafting of most weapons, along with an upgrade for the multi-tool
- Added Market Stall - This stall summons a merchant NPC that sells weapons, blueprints, a potion upgrade, and magic rings!
- Added Stone Brick Oven - This oven doubles the amount of food gained from wheat that has been harvested in the overworld.
- Added a new pick up item - crystals! These resources now have their own place on the resource bar and are used for building higher tier structures.
- Rocks now have a 5% chance of spawning as crystal rocks. This only applies to rocks in caves.
- The Magi's band now functions properly with the addition of crystals.
- Changed all NPCs to vanish at the same rate when rescued.
- Updated the pick up art for the great club.
- The potion power upgrade now adds the bonus of the upgrade, rather than multiplying it. This is so that higher level potions are relevant.
- Added potion level 2.
- The piercing shot on the crossbow has been limited to 2-3 enemies, down from infinite.
- Increased the drop rate of blueprints in chests.
- Aiming with the bow or crossbow while alternate control mode is active, now updates in real time, allowing you to hold a shot and aim with your mouse.
- Farmland price has increased from 40 gold to 50.
- Removed the miner "boss" from Mine L-3 and replaced with goblins.
- The Multi-tool level 2 can be picked up from dead miners, which now spawn in place of zombies in the Old Mine in the Greatwood.
- Birds on the ground now fly away when loading a save that contains a structure built where the bird was sitting.
- Changed the way bats behave slightly.
Bug Fixes:
- Rings that drop extra resources now only drop extra when that specific resource is harvested.
- Interior resources are no longer destroyed upon leaving and re-entering interior rooms.
- Fixed an issue in the Undercroft where the character would leave the center of the screen, making the alternate control style act up a bit.
- Fixed a couple of small collision issues with the end of mine cart tracks in the Old Mine.
- Picking up a blueprint no longer unlocks the building if the required structure is not made.
- Skills that are active during death in easy mode now stop and the cooldown is reset upon spawning.
- Doors can no longer be destroyed by holding ctrl and hitting with a weapon.
- Goblins should get stuck less.
Thanks for playing, and tell your friends about Rogue Night!