Firstly, most of us appreciate visual content. So here’s a brand new trailer for No, I am Not a Human to put you into the right mood!
But let’s do a quick rundown of what No, I am Not a Human is — for those who might’ve joined us just recently.
No, I am Not a Human is, no other way to put it, an anxiety horror. It’s full of paranoia and distrust — raising the question of how much humanity can be preserved in a face of fear of death, and what exactly awaits us after.
You will play as a citizen under a lockdown, caused by extreme Sun activity during the day and mysterious cryptids — known only as the Visitors, — roaming the night. Since “strength is numbers” you’ll need people at your house. But you can never know if they’re human themselves, since the Visitors are quite adapt at mimicking them. And it’s only up to you to make the toughest decision: would you rather survive at all costs, or try to also preserve your humanity through all of this?
On that note, we’ve got a publishing deal with Critical Reflex, who have provided us with much needed security. You might know them best as the people who brought Buckshot Roulette over to Steam and helped Mouthwashing reach new heights.
Having a publisher means that we can afford to do more for No, I am Not a Human. Like localizing the game into additional languages. For example:
Do note, that this list might change before release, but this is what we’re planning to do.
Also, we can dedicate more resources to polishing and testing the game. And it’s going to have quite a number of content permutations! So we can definitely use some extra hands looking at all the variations. For release, we plan to add:

We hope that you’re as excited to delve into No, I am Not a Human, as we are excited about releasing it! More information about the game, developer diaries and teasers will drop during the upcoming months. So stay tuned!
“A man would rise from the dead and speak. And people won’t believe him”
Trioskaz & Critical Reflex.

