Hello, everyone. I'm just asking. Long time no see. Just now I have pushed the 1.7 update patch, I have been working on this big release all November, so the update content is still rich.
I put the necessary finishing touches on some of the legacy planning for 1.6 (including: adding a lot of random events, talents, performance optimizations ), while also implementing the initial requirements for the carefully prepared 1.7 plan (including: Crash system, optimized MOD support, new "wastland" islands ).
If you have not yet experienced the attention of the player, take advantage of this autumn promotion activity can start to try oh ~ if you are already supported by our players, then we immediately start to introduce this update content!
breakdown reaction
The game will usher in more chain management mechanism gameplay, while adding the character "other" property page, you can view these attributes and the character's inherent attributes.

Crash reaction
You act up when you're depressed
- Demolition (wanton destruction of surrounding buildings)
- Arson (wantonly arson, vent anger)
- Poisoning (poisoning revenge)
- Fighting (conflict intensifies leading to fighting)
- Name-calling (endless abuse of others)
- Binge eating
- Crying (makes constant noise and is offensive)
- Open discharge (open discharge of sewage)
- Gossip makers (people who spread doomsday rhetoric and scare people)
- Gambling addiction: People who are in a bad mood will gamble and usually lose money (crazy addiction to the roulette table)
- Nightmare: Ghosts appear (Fleet mode mechanism has been replaced)
Joy response
Helps people when they are happy
- Flying: plus moving speed (run fast)
- Work flow: speed up work (improve work efficiency, shorten working hours)
- Berserker: Increased attacks (Bloodthirsty warlike, more brave)
- Trendy art: randomly make the building more decorative (decorate the surrounding scenery)
- Performer: similar use of instruments (playing music to delight the crowd)
- Food dedication: randomly make food for everyone (make food to share with everyone)
- Circus clown: To make everyone laugh, restore the mood (perform stunts to make everyone laugh, restore the mood)
MOD Workshop Optimization

- Simplify the material pack Mod production process
- Optimized Mod panel layout
- Optimization Mod takes effect immediately when enabled
- Added Mod reset record button to prevent status record error
- Optimize Mod panel display: increase prompt types (stickers, packages) and sources (local, Steam), and support one-click upload ↓
- New Mod Updated Toggle: Automatically fill in the title and description and other information
- at the same time I uploaded the MOD tutorial MOD tutorial video [/ url]
Performance optimization
This deep optimization has a significant effect, even in the late stage can have 30 to 60 frames

- Optimize physical simulation performance consumption such as building inspection
- Optimization of ship movement physical simulation performance cost
- Optimize pipeline performance
- Optimize building canvas performance
Add random events

Favorable event
- Reverse engineering: Previously unlocked tech nodes have a chance to recover some inspiration
- Animals falling into the water: Random (2-3) small animals appear on the boat
- Everything revives: Random planting of crops for unplanted soil boxes
- Dead Rising: All the dead on the ship directly become children
- Discover Floating Island: Randomly refresh a floating island
- Marine litter: Randomly add multiple garbage bags
- Divine Blessing: A random crew member removes all bad talents
- Cloning: You will get an identical crew clone, but the maximum health is only 50
- Refresh with old: Restores all deck durability
- Emergency shift: The crew's energy is restored and the sleeping mission interrupted
- Love Ratio: Random one crew member's social relationship degree randomly reaches full rank
- Going out for fun: Crew members get some random gems when they return (can be recalled early, but then lose the harvest)
- Reinforcement supplies: Drop a special treasure chest at a random location, which contains this delicate food, water and medicine
- Fish migration: A large number of random fish appear on the deck
Bad event
- Dust storm: obstructs the view of the crew (and slows down, only shows when the ship is near the island)
- Volcanic eruption: Directly triggers a meteorite weather
- Iron Rain: Drop a lot of stones, may injure the crew, but can also gain a lot of ore, metal
- Blood Rain: Crew contact deteriorates mood, may fight, may also refresh some zombies
- Load imbalance: random electrical explosion and fire
- Water pollution: Loss of 10 bottles (-50%, maximum 50) of fresh water resources
- Equipment wear: All stored equipment has a high (-50%) chance of damage (-50% durability)
- Disrepair: All ship buildings have a small probability of damage waiting to be repaired (excluding decks and other tiles)
- Loss of control: The direction of the vessel is reversed from the operation for a short period of time
- God's Rage: Rage will burn a crew member continuously (every 5 seconds for 100 seconds)
- Plague outbreak: 3 to 10 rats randomly appear on the ship (and spread poisoning)
- Nuclear crisis: Unfortunately, a nuclear leak results in increased radiation levels (+50) (only during or after the radiation phase) (zombies, putrid bodies, radioactive debris at sea will also appear)
- General strike: Crew members do not work for a period of time
- Fishing ban: No overfishing (all fishing missions are suspended during this period)
Added Talent
Advantages
- Alcohol tolerance: not drunk for a long time
- Socializer: Socialize with people more frequently
- Ascetic monk: The higher the pressure (pressure - comfort), the better the mood
- Thick skin: Damage has a chance to increase maximum health
- Writer: Has the chance to produce books in his spare time
- Pharmacist: Chance to make potions when free
- Blood Pact: Transfer 50% damage to teammates when wounded
- Pirate Buster: Has a chance to make pirates disappear when attacked by pirates
- Senior electrician: The generator built by him will increase the power by 25%, and the appliance will reduce the power consumption by 25%.
- Flame: Can be lit at night (permanent)
- Not afraid of heat and cold: not afraid of heat and cold
Disadvantages
- Binge drinking: frequency of drinking
- Chattering: His bubble speech occurs more frequently
- Bomb Kid: Periodically has the chance to refresh a bomb beside the ship
- Electromagnetic fear: the presence of electromagnetic buildings around will be upset
- Streaker: The equipment field is 0
- Appearance association: prefer people who are more attractive than oneself; They hate people below them
- Snoring like thunder: sleep will affect the quality of sleep around
- Deafness: will no longer be affected by noise, but will be in a bad mood all the time, and focus (energy) is better
- Illiterate: IQ of 0, unable to engage in research
- Radiator: Continuously radiating radiation particles outward
- Corruption Infection: There is a small chance of breeding a zombie
Floating island mechanism
Floating island mechanism: An island is refreshed approximately every 20 days
Added Island: Wasteland
Includes new biomes (garbage dumps, robots, acid ponds, etc.), resources (beets, nickel ore, strong acids, catalysts)

Technical blueprints (electric melting reactor, chemical laboratory, saccharin concentrator, blasting detonator, royal vase, etc.)
General update