Major update

The new DLC "Adventure+: Camp" is now available! "Ocean Punk" [Localized]

Ocean Punk · published · build 25047846

August Update Log — New DLC "Adventure+: Camp" Now Available!

August has been an exciting and challenging month for Ocean Punk, as we have finally completed development on the new DLC "Adventure+: Camp."

Captains, you can now build your very own island base!

We can't wait to share these updates with you all. Plus, we're running a limited-time special promotion—be sure to check it out!

Adventure Mode+: Camp

  • New Tech Node: Island Camp (auto-unlocked at the start of the game).

  • Island Anchor: Players must place an Island Anchor before they can begin island construction and excavation.

  • Optimized construction for various buildings when building on islands.

  • Fences and carpets are temporarily disabled on islands.

  • In this mode, players cannot expand ship decks, but other buildings can still be constructed on the ship.

  • No dedicated tutorial yet—please familiarize yourself with Adventure Mode before trying this out.

  • Added camp temperature view display.

  • New Tool: Shovel — Forcibly removes grass roots and tree stumps to prevent weeds from ruining your base's aesthetics.

    • Remove: [Shift] + [Left Click] to remove certain objects (e.g., grass, trees, sand piles, rock piles). No resources will drop.

    • Excavate: [Shift] + [Left Click] on empty ground to dig; click on empty sea to fill with soil (must be operated near the camp).

  • Players can now access the full inventory when near the Island Anchor.

Adventure Mode Optimizations

  • Added shortcut keys for auto-gathering, auto-attacking, and auto-working (with tooltip hints).

  • Added a "Disable Auto-Aim" toggle in Settings.

  • Fixed a bug where BGM did not switch when landing on or returning to the ship in Adventure Mode.

  • Added an invincibility mode in the console (for testing purposes).

  • Inventory now supports drag-and-drop.

  • Fixed an issue where selecting seeds in the inventory did not allow direct planting.

  • Added [Ctrl + Right Click] for water gun area-of-effect fire extinguishing.

  • Fixed an issue where waterspout events could trigger while the protagonist was off the ship.

  • Crew members can no longer sprint when sleepy, and players will be notified.

  • Added an EXP bar to help players track experience gains and current level.

  • Fixed [Z/X/C] shortcut keys for schedule/diet display functions (disabled in this mode).

  • Added an inventory backpack mechanic: Crew can only access the full inventory while on the ship; otherwise, only the hotbar is accessible.

General Updates

  • Added a quest guidance sequence: Staged survival and construction tasks including Sleep, Fishing, Distillation, Research, Cooking, Farming, Animal Husbandry, Electricity, Plumbing, and Tiers.

  • Optimized Marsh Scavengers: Added gang warning behavior. They will warn players first; if the player lingers and gang members gather, they may attack.

  • Added a Crude Grass Nest: Can be used for early-game egg incubation. Built with feathers or fur. Long incubation time and requires extra care.

  • Added an Egg Beater: Can directly process 4 types of small animal eggs into edible raw eggs and limestone.

  • Added a Fish Cutting Board: Can directly butcher beached fish nearby (auto-adsorption), with a chance to gain extra fish meat and blubber.

  • Added a "Guide Tower" guide bird at the start of the game for initial storyline quest guidance.

  • Added Imperial Angel guards to the Eternal Pedestal: They will warn intruders first, but will retaliate if relics are stolen.

  • Added a "Boss Challenge Quests" tab to the side quest view: Records all boss challenge history and loot.

  • Added a processing hint panel to the Boss Loot window: Guides players on how to craft boss equipment or use boss drops.

  • Optimized the bullet-hell system: Enhanced boss bullet-hell skill effects with more diverse patterns for more exciting boss battles.

  • Fixed an issue where nested button tooltips were incorrectly covered by parent button tips.

  • Added one-click teleport on the sea map in dev mode for easier testing (Ctrl + Left Click).

  • Added tooltip hints for invincibility status in Tutorial Mode.

  • Anchor state and effects now restore correctly on save load. Added tooltip for anchor-dropped status.

  • Optimized Fleet Mode resource view: Tabs now dynamically display only when the corresponding resource count is greater than 0 (simplified UI).

  • Optimized smart build cursor snapping: More accurate snapping to ships, sea surfaces, and land for more precise building.

  • Added "Stuck Recovery" to the exit menu, plus an Adventure Mode reset button.

  • Added a "Clear PlayerPrefs" button in the settings panel (for debugging).

  • Optimized the main menu DLC button: Special DLC background now fades in on hover.

  • Optimized random two-choice talent events: Changed to a single choice, but can be rerolled for a cost (up to three times).

Custom Character Attributes (Community Co-Creation — Top Supporter Tier Only)

  • This mechanic permanently affects random character generation (low probability).

  • Added an exclusive panel in Settings for customizing attribute info and submission.

  • This privilege allows players to customize a character's name, description, attributes, talents (optional), and reactions (optional).

Steam Survival Crafting Festival Sale

Ocean Punk is currently 45% off during the Steam Survival Crafting Festival!

We hope more players will join our community. It's because of all of you that we have the motivation to keep updating.

If you enjoy the game, please share it with your friends, or post your own gameplay videos. We look forward to seeing your creations!

Patch v1.9.3.1 — Localization Sync

Synchronized full localization updates today. 236 strings have been updated or added, covering new UI elements and configuration options. This brings the localization coverage close to 100%.

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