Ocean Punk · published · build 24309686
Hello, players of "Ocean Current Punks"! I'm the developer Quhuo. Welcome to check out our latest update announcement.
As this update only took place about a month ago, the content is relatively less. The theme of this update focuses on the adventure mode, faction system and meme system. Let's get straight to the point.
(Lately, I also spent some time organizing the planning content for 1.9/2.x, which includes a lot of interesting gameplay elements and update plans. Please stay tuned.)
Now, the Terror Abyss and the Mist Forest have become separate islands, enriching their ecosystems and optimizing a few mechanisms. Next, we will add more meme islands.
When the health of the adventure mode is low, a red screen will appear and accompanied by a heartbeat sound.
Clicking on the seed will directly switch to the planting mode.
The compartments of the backpack can be selected by clicking, and deselected by clicking again.
In the backpack section, select the seeds and directly switch to the planting mode.
In the adventure mode, if the container fails to store the required resources, it will notify the player (with the condition icon vibrating)
Fix the bug where the adventure mode will directly skip over if it reaches the opposite side of the wall.
In the adventure mode, if the only option for demolition is the deck or the supports, then demolition is permitted.
Fix the bug where the work current remains locked to the original location of the camp when players collect resources in the abandoned camp in the adventure mode.
Fixed the bug where buildings were present in different levels of the adventure mode, and also fixed the issue where the G key interaction was prone to accidental activation.
New faction event
Clan conspiracy: Randomly deteriorate the relationship with one clan (-5), and then some enemies will attack the fleet.
Camp peace talks: Randomly, one faction hopes to win us over, improving the relationship (+5), and will also present some gifts.
Camp Choice: Display the choice panel. You can only choose to win over one side (+10) and anger the other side (-10)
Visitor's defection: One visitor has decided to switch its faction. Maybe there was a disagreement of some sort?
The relationship is changeable: The visitor's favorability rating increases or decreases by 1 to 5 points.
Ticket vendor: Players will have the chance to purchase or sell a ticket once (ranging from 100 to 199 yuan)
New NPC (pirate faction) for pirate ships: Engage in human trafficking. Players can sell their crew members.
Improve the stage-based rewards for the plot: Completing each node task will increase the faction's favor and grant one ticket.
Improve the faction panel
New visitor lunch: Players can choose the food ration, which will affect the好感度 of the visiting NPC.
New ship tickets: Once used, they can immediately summon the designated visitor. They can be obtained through rewards from story missions or through trading.
Added buttons for hiding and showing the in-game tutorial window to prevent field of view obstruction.
Add a prompt panel that displays the dropped items when opening a treasure chest.
New setting "Manual Perspective During Login Transfer": Once this option is checked, the automatic adjustment of the perspective to follow during login will no longer occur every time.
New cursor indication: Terrain hazard warnings (such as warnings for glacier swamps indicating dangerous areas), as well as terrain indications for meme islands and fish towns.
New crop planting information panel: After selecting the seeds in the planting panel, the crop information panel will be displayed, allowing players to fully understand the planting mechanism.
New wildfire spontaneous combustion mechanism: It will only trigger when the summer temperature is ≥ 50℃. This can be turned off when creating the world.
New intelligent reminder: Crew members need skills, lack farms, lack pastures
New mouse creatures and imprisoned crew members have been added to the abandoned camp (which can be recruited)
The Tree Spirit Boss has been slightly enhanced (↑): It now shoots more arrows and more types of trees.
Change the "Unlock New Ideas" function to pop up one building prompt or resource prompt each time (click to open the technology tree)
Adjust the drop items of the Supreme Treasure Chest: Increase the types of food, increase the types of treasures, and slightly reduce the quantity of items.
Optimize the display of tips when certain weather conditions occur (no longer showing the prompt window directly)
Improve the new setting threshold panel for slaughterhouses
Improve the NPC commander of the space rescue force: Add new items (some books and space mineral resources) (temporary)
Optimize Spider: Increase its aggression and attack any creature that approaches.
Optimize spider nest: When the nest is damaged, force the spiders inside to come out.
Optimize floating wood at sea: There is a chance for blue mushrooms and barnacles to grow on it.
Optimize the underlying data structure of the archive and accelerate the resource search algorithm
Optimize the automatic recovery of parent-level hierarchy during file reading
Optimize the data structure of the map area, accelerate the island identification algorithm, and add more features
Optimize hydroponic box: Cultivate exclusive aquatic plants
Change the reeds to only aquatic crops
Optimize the planting panel: Add water droplet icons for aquatic crop seeds
Optimizing Stone Beetles: Breeding can extract minerals, achieving the recycling of mineral resources.
Based on the wealth value, automatically select the excellent character tags from the fleet, such as priests, guards, and noble protectors (similar to the captain's selection process)
Improve underwater trees: Added result mechanism (Magic Fruit), faster results in Ocean Current Season
Fix the issue of particle level switching in the beehive bees
Fix the bug where if the ship moves too fast, the autonomous drone will leave the field of vision and hide, resulting in it not returning.
Fix the problem where crew members get stuck on the island at night.
Fix the random event of the major strike: The effect of the event still doesn't end, and the problem that the little man keeps not working
Fix the issue where some common wild animals can directly pass through walls and freely enter and exit the camp rooms.
Fix the bug where the offspring of livestock breeding do not have a unified floor level.
New UI translations: 97 places
Redrawing of the boss animation of the tree spirit
Redraw the animations of the radiation leaves, candies, and slime
Deep abyss rock floor, fungal carpet floor, wooden floor now have randomly generated textures
Newly added: Terror Abyss, Mist Forest Walls
Bath sounds, playing video games (bit), sound of trapping animals, sound of hitting wooden figures, hissing sound of spiders, sound of encroaching seaweed and moss on the deck, whale calls, sound of a huge bird flapping its wings, heartbeat sound of severely injured red screen.