A bit less "visual" updates happened, as the focus was more towards gameplay and feeling. That means, reaction times of the units, general behaviour improvements and fixing performance issues, which were all in the way of a nice, smooth and consistent experience.
As a small test, 100 units were simultaneously running around, sensing each other, doing their tasks independently. Nothing "big" I guess, but it has to be done. It might be possible, that there will be few larger combats with so many units - so having that in a workable state, is a good thing.
