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Crossing The Sands›Events›Crossing The Sands Updated
In-game event

Crossing The Sands Updated

Crossing The Sands · published 2 years ago

All eventsPlayers around this dateRead on Steam

Changes in this release:

  • Item stats and effects will now show up in tooltips on the character sheet when you hover over or click on an item.
  • Added item info to the shop window so you know what you'll be purchasing.
  • Random encounter dragons in the higher-level areas will now only spawn in groups of 1. In twos or threes they were just too much.
  • The healer can now also cure paralysis and disease.
  • There is now a "Controls" item on the escape key menu, and game controller and keyboard controls can be remapped.
  • View distance is no longer infinite. You can see at most 25 squares ahead.
  • Luck now has some influence on your chance to set off a chest trap when disarming, and high luck may result in a bit more gold and a higher chance of finding an item.
  • Added more spell sound effects, and all player spells have sound effects now.
  • Some translation improvements.
  • Made some build optimizations that reduced the install size of the game a bit.
More from Crossing The Sands

Other announcements

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Major update27 Aug 2026Game UpdatedFixed an issue that could cause Steam achievements to be delayed or fail to trigger. · Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect. · Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around. · Pure spellcasting classes now have a higher base minimum amount of mana per level up. · R…In-game event22 Jul 2026Game UpdateChanges in this update: · Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves. · Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster. · Added some basic animated open and close transitions to some UI windows. · Monsters will visibly shake a little in combat when they're hit.In-game event22 Jun 2026Larger InventoryCharacters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The lev…