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Lost in DungeonEvents2021.3.13.Update
Community

2021.3.13.Update

Lost in Dungeon · published 13 Mar 2021, 09:13 UTC

All eventsPlayers around this dateRead on Steam

* the type of rooms and the probability of the second wave of enemies are reduced;
*The remains are unique: they will not drop their own equipment any more;
*. the small probability of breaking grass and bone is added;
* improves the moving speed;
*: it improves the movement speed and repulsion power of ADI, shortens the forward swing of ADI's ordinary attack, shortens the skill release time and rigidity time of ADI, and modification: the deceleration effect of hitting the enemy is modified to Vertigo effect;

*: increases Jack's attack speed and movement speed, shortens Jack's skill release time and rigidity time, and improves attack power, and increases the cooldown time of skill. Lightening chain weakens: reduces damage and improves skill cooling time; fixed body skill increases fixed length and skill cooling time;
*. temporarily closed the challenge of the copy of the meter flute on the second layer of the swamp. The player can activate the to select the challenge when going to the third layer;
*. add enemy , guard the entrance in the depth of dungeon;
*. the dropping probability of the items and the number of gold coins are increased;


enemy:

*. add enemy : hide in the eggs to be hatched;
*. add enemy : it has high movement speed and attack desire, and drops supplies and items after killing;
*. add enemy : flying animals in the sky are not so easy to hit;
* learned some new moves. And has a thick skin, its own damage is reduced. But it can improve its damage by attacking its weakness;
*: learned new moves: it will spray poison bullets around; because of its reduced movement speed, it loses the ability to jump quickly;
*... tyrannical butcher: fixed the problem that had no harm, fixed the problem of bone rotation, reduced the frequency and damage of butcher attack;
* reduces the attack frequency of the mouse and increases the probability of tracking players;
* reduces the movement speed and attack frequency, improves the field of vision and the probability of tracking players;
* reduces blood volume;
* reduces blood volume;
*: reduces the blood volume and critical hit rate;
*: reduces the blood volume and the vertigo probability after lightning hit (it must be dizzy before);
*: the cooling time of calling touch increases;
*: the movement speed is reduced, the life value is increased, toughness is greatly increased, and cooling time of some skills increases;

Remains:

*Redo: now the effect is changed to increase its energy value by 1 point permanently every time you release the skill. (removed the effect of previous infinite energy and damage enhancement, because it is too strong and will cause no ascension after the energy related remains are picked up)
* increases the chance of bleeding the enemy and increases the bleeding damage;
* increased the blood return volume;
*. Ninja mask adds critical hit rate attribute;
* improves the effect of damage reduction;

goods:

*: increases the explosion damage, and adds a short control effect after hitting the enemy;
*: increased damage;
*, , : shorten buff duration;

Optimization and repair:
*. fixed the problem of wrong name display of and empty display of treasure box room;
*. fixed some room Jack will jump outside the map using hat trick;
*. fixed the problem that the enemy may be hit outside the map when the repulsion force is too strong;

*. some special effects superposition problems are optimized;
*The results of shield performance of the ball are optimized;
*. some sound effects and music have been optimized and added;

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