
*The key position of the item to be used is changed to ;
*. items can now be , up to [30];
* has the effect of when using items;
*. reduce the number and wave number of enemies in cave;
*. reduce the number of enemies in swamp and the probability of ghosts;
*. add : "it's a blessing, not a disaster. It's a disaster that can't be avoided!" ;
*. add disappear animation;
*. improved the damage judgment range of Archer's and ;
*The collision of gold ore was canceled;
*The statue will not appear in the first level now;
*Some special effects are enhanced;
*New elements have been added to the safety zone;
Enemy:
*. new: after killing the boss, there is a small probability to drop relics;
*. the probability of killing the enemy's dropped items increases;
*. enhanced the field of vision of some enemies;
* AI is optimized, health value is lowered, and hunting traps will be destroyed automatically;
* reduced health, removed dodge effect;
* running speed and attack frequency decreased;
* movement speed and health decreased;
* life value and movement speed decreased;
* health and defense are down regulated, immune to some undeserved buff effects (such as dizziness, deceleration, etc.);
* the judgment range of cumulative thrust is optimized, but the cooling time is longer;
* skill cooldown of increased;
* dodge rate reduced, AI adjusted, now it will become more intelligent;
* AI optimization reduces the attack power and movement speed, and improves the release speed of ;
Goods:
* modification: place a bomb in the player's position, and the bomb will explode after a few seconds;
* modified: now only the control effect of purification can be achieved; added: after use, the control effect of immunity can be achieved for a period of time;
* energy value recovery effect was improved;
*The critical hit rate bonus effect of is improved;
*The probability of frozen missile increased;
* HP recovery decreased slightly;
*. new prop : after use, the attack can be accompanied by burning effect;
*. new item : after use, the attack can be attached with freezing effect;
*. new prop : after use, the attack can be accompanied by poisoning effect;
*. new prop : you can call a purple tentacle at the pointer;
*. new item : blow the horn to summon powerful friendly troops to assist in attack;
*. new item : generate lightning bomb at the pointer, causing lightning damage and stun effect on the enemy
*. new prop : ignite an area and cause burning damage continuously;
*. new prop : throw a powerful grenade at the pointer, causing explosion damage;
*. new item : it can recover a lot of health, but it will be eroded by the medicine
*. new item : you will die immediately;
*. new prop : throw a brick to stun the enemy for several seconds;
*New prop : detonate the full screen to cause explosion damage, please use it carefully;
*. new item : a delightful purse. You can get some gold coins after using it;
*. new item : you will gain great strength, but will reduce damage;
*New prop : an injection that makes people crazy. After using it, you will be in a fury state;
*. new prop : fire the blasting bitterness towards the front, and it will explode a few seconds after hitting the target;
*. new item : fire a rotating dart to the pointer, causing continuous damage to the enemy and bleeding;
*. new prop : clear all buff effects;
*. Relics:
: enhances the repulsion effect;
: increases the probability and ratio of blood sucking;
*Fixed the problem that the buff effect of raw meat was invalid, and shortened the duration of buff;
*. fixed the effect of using to slow down (should have accelerated), increased the bonus effect of attack speed and movement speed, and removed the benefit reducing buff effect of reducing self damage;
*. fixed the problem that skill damage bonus was invalid;