Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Lost in DungeonEventsUpdate announcement on February 22, 2021
Community

Update announcement on February 22, 2021

Lost in Dungeon · published 22 Feb 2021, 11:57 UTC

All eventsPlayers around this dateRead on Steam

*The dodge rate and life value of bats decreased slightly;
*Jack animation tuning, animation time shortened, more smooth operation;
*Jack lightning chain judgment range increased;
*The probability of empty room is reduced;
*. reduce the effect of movement speed bonus in empty room;
*Optimize the performance of the acceleration effect;
*The scope of picking up gold coins and supplies was expanded;
*. call monster upper limit setting;
*Blood volume display value;
*. reply to item display value;
*. big meat can now recover all its health points;
* new use effect;
*. dumb skill changed: 1. Expanded attack range; 2. Added: after chopping, a short shockwave will be fired forward; 3. Slightly reduced damage; 4;
*. the new camera can lock the character option;
*. add camera jitter option;
*. new: after killing the enemy in each room, you have a chance to drop the treasure chest;

Remains:

* new attribute: Increases damage to enemies (previous versions only increased skill damage)
* reduces the deceleration effect;
* blood sucking probability increased;
* freezing probability increased;
* now when dealing damage, it will surely slow down the enemy, slightly reducing the deceleration effect on the enemy;
* reduces burn damage;
* reduces the chance of poisoning the enemy and increases the poisoning damage;
* slightly reduces the skill damage bonus effect;
* increases the addition effect of health value and energy value;
* increases the bonus effect of defense
* Now increases health by 100% (previously fixed)
* new: autoimmune poisoning effect;
* new: autoimmune freezing effect;
* new: auto immune burn effect;
* new: autoimmune Vertigo effect;
* improves the blood sucking effect, adding: autoimmune bleeding effect;
* new: auto immune freezing effect;
*. fixed attack failure;
*. fixed the problem that couldn't find players due to too small field of vision radius;
*Fixed the problem of inconsistent movement speed of thunder goblin;
*. fixed the problem that the bonus of Vertigo effect caused by Fengshen stone was too high;
*. fixed the problem that only recovers health but not energy;
*. fixed the ghost_ Advanced does not display the blood bar problem;
*. fixed the problem that the rage necklace will return to full health after being picked up;
*. fixed the problem of the enemy following the player all the time;
*. fixed the problem that players will not clear all their buffs after death;
*. fixed the problem that you can still hear the environment sound after turning off the music and sound effects;
*. fixed the problem of special effects lost after MIDI arrow hit;
*. fixed the problem that the special effects would not be played when the passive skill recovers health;

More from Lost in Dungeon

Other announcements

All events
Community28 Apr 2023Here comes "IDLE DEVILS"!!!In the selection of the new king of the demon world, whoever is able to reseal the seven hells will become the new king. ◆Rich character development system: Most of the game's characters are female demons, each with their unique traits. Players can freely choose their initial character to cultivate and recruit them as their subordinates through battles. After defeating them, they can obtain the…Community13 Mar 20212021.3.13.Update* the type of rooms and the probability of the second wave of enemies are reduced; *The remains are unique: they will not drop their own equipment any more; *. the small probability of breaking grass and bone is added; * improves the moving speed; * : it improves the movement speed and repulsion power of ADI, shortens the forward swing of ADI's ordinary attack, shortens the skill release time a…Community26 Feb 2021Update announcement on February 26, 2021*The key position of the item to be used is changed to ; *. items can now be , up to [30]; * has the effect of when using items; *. reduce the number and wave number of enemies in cave; *. reduce the number of enemies in swamp and the probability of ghosts; *. add : "it's a blessing, not a disaster. It's a disaster that can't be avoided!" ; *. add disappear animation; *. improved the damage jud…