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Crossing The Sands›Events›Crossing The Sands Updated
Major update

Crossing The Sands Updated

Crossing The Sands · published 2 years ago

All eventsPlayers around this dateRead on Steam

Changes in this update:

- Enabled clouds and changes to the sky over time.
- The game now has day and night cycles, and changes in lighting levels to reflect that.
- Lots of UI changes to make the game look better in all supported language translations, and visually better overall.
- Added the "Log" command to combat options. It lets you see the message history in case you want to see something that happened in an earlier combat round. The keyboard shortcut for this is "L".
- Buttons to buy or identify items in shops will be grayed out if the character can't afford the purchase.
- More development of areas and maps.
- Reduced duplicate message popups, for example trying to walk past the nomad guards to get to the plateau could previously trigger dozens of messages that would take a long time to clear if you held down the "walk forward" key for a while.
- Fixed an issue with the quest window.
- Translation and localization improvements.

More from Crossing The Sands

Other announcements

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Major update27 Aug 2026Game UpdatedFixed an issue that could cause Steam achievements to be delayed or fail to trigger. · Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect. · Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around. · Pure spellcasting classes now have a higher base minimum amount of mana per level up. · R…In-game event22 Jul 2026Game UpdateChanges in this update: · Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves. · Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster. · Added some basic animated open and close transitions to some UI windows. · Monsters will visibly shake a little in combat when they're hit.In-game event22 Jun 2026Larger InventoryCharacters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The lev…