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Geometry Survivor›Events›DEVLOG [0]
Community

DEVLOG [0]

Geometry Survivor · published 5 Feb 2024, 09:28 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone

Today I released my first game and I'm very happy about it. I also want to immediately say thank you to all my friends and beta testers who supported me and found unobvious bugs.

And now about the game and its future.
At the moment, I have implemented approximately 5-10% of what the game expects by the time of release 1.0, but even after this event, I will continue to refine the game and release free content, even co-op.

And now I suggest you familiarize yourself with the road map of the game for the next +-3 years (possibly longer)
I will create a copy of this list in Discord in order to mark completed ones and add new ones.
Updates will not necessarily be released in sequence, but the basic structure is preserved*

Enjoy the game~

  • - Localisation System. Ukrainian is the first I want to add
  • - More base items. Now it's 103, with 20 characters, weapons, and abilities it can be 500+
  • - More synergies with all items and base load out
  • - Synergy items for
  • - 17 Unique Characters (maybe more)
  • - 17 Unique Weapons (maybe more)
  • - 17 Unique Abilities (maybe more)
  • - Relics for runs
  • - More Bosses
  • - More Elite enemies
  • - More Base enemies
  • - More Secrets
  • - NPC
  • - Optimisation
  • - Break (for me)
  • - Unique Worlds (includes endless wounds, that is, after finishing a race in the first world, the player will have the opportunity to go straight to the next ones, saving the current progress)
  • - Endless mode
  • - Unique quests for each World
  • - Map and pointers
  • - Game modes for runs
  • - Open Library
  • - Player selector in Library
  • - NPC
  • - Secret NPC
  • - More Lore
  • - Mini-games
  • - Optimisation
  • - Break (for me)
  • - Unique Characters upgrades
  • - Unique Weapons upgrades
  • - Unique Abilities upgrades
  • - Elemental damage
  • - Unique Type of damage
  • - x3 Secrets
  • - Knowledge Reveal
  • - True Final Bosses
  • - Minor content~
  • - More Localisation
  • - Ways to finish the game
  • - Ways to reimagine the game
  • - First Final Boss
  • - Secret Bosses
  • - Boss Arena
  • - Boss Challenges
  • - Elite Challenges
  • - Coliseum
  • - Optimisation
  • - Break (for me)
  • - Unique Endless modes for each Worlds
  • - NPC
  • - Secret NPC
  • - Items Clones
  • - Steam Achievements
  • - Unique Skins
  • - Items craft
  • - Items upgrades
  • - Items Destroy
  • - More Secrets
  • - Optimisation
  • - 1.0 Release
  • - Break (for me)
  • - Mods support
  • - Local Coop
  • - Remote play (I hope)
  • - Mini-games
  • - Secrets
  • - Optimisation
  • - True Dev rest
  • - Base
  • - Buildings
  • - Unique items from base
  • - Unique modes in base
  • - Multithreaded support
  • - Final optimization

After a year (maybe less)
- Paid DLC

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