Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Geometry Survivor›Events›UPDATE [2.5] - New Hand Laser Ability and new Bonus System
In-game event

UPDATE [2.5] - New Hand Laser Ability and new Bonus System

Geometry Survivor · published 7 Mar 2024, 15:18 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone

New Ability "Homing Laser System" available for use.

The Homing Laser System aims at the nearest enemy.
Base damage equals the weapon's damage, with the divisor being the gun port.
Each subsequent use extends the duration by half the ability's lifetime and 5s of bonus time.
The time between each attack is the Attack cooldown, which adds up to unique combinations with each weapon, and now with the character, since the new Bonus system is also available in the game now

Experimental:

  • Every element of load out now gives you a little (or big) bonus This includes Weapons, Abilities, and Characters.
  • Ballistic target bullets can no longer spin, giving greater projection on bounces.

UPDATES:

  • Elite Item Adeptus Lustratus now Add +1 LVL of homing, instead of 1 LVL. It means if you already have 1LVL you gain 2LVL.
  • Bolt of chaos and Elite Item "Little Help" (Laser) now available to Icosphere character.
  • The boss's trigger line has been moved into view when spawning into the arena.
  • Explosive enemies now have landmarks on each edge, distinguishing them at minimum health from normal enemies.
  • x2 Abilitie penalty for each subsequent use has been increased from 40% and per each extra use add 0.01%.
  • After reaching 50% you get nothing, if the penalty is > 50% you starting to lose your bonuses, but it is still 0.01% per usage, so you can pretty long stay in this condition if your build allows it.
  • Tentacle character exp Mod reduced from 0.2 to 0.1.
  • Tentacle character gains exp boost only 30 sec, besides 90.
  • Description update. Some colored aspects~
  • Load Out UI change.

Ability "DESTROY" rebalance:

  • Mana Price redused from 3 to 2.
  • Lifetime increased from 15s to 20s.
  • Charge speed reduced from 10s to 5s.

BUGFIX:

  • Fixed a bug where Boss Pyramid stopped spawning as a minion after the first time.
  • BUGFIX: Fixed a bug where when pressing quickly the treatment did not occur.
  • Fixed a bug where if mana was restored and the restoration of a mana cell was purchased in the Boss Arena, then after Ability use the basic mana restoration was not triggered.


BUGS:

  • Sound Cracking 30
  • Inverse cinematics of the cutted tentacles of Torus include collisions with the character and also behave unpredictably
More from Geometry Survivor

Other announcements

All events
Community30 May 2024Coming soon BIG UPDATE [3.0]Hello everyone I've been gone for quite a while, but I can't wait to release a huge update (we're reworking the entire game). We? Yes, now it’s not only me working on the game, but also an amazing master of his craft, who has already taught me a lot. I will introduce him in an upcoming update, but for now, he will be shrouded in geometric mysticism. We are completely reworking the items, as at…Game update2 Mar 2024HOTFIX 03.02.24Fixed: · New character's projectiles jump up in one place if there is a bounce and mine mode · Flying enemies did not despawn and became invulnerable to damage · Enemy colors change from original to red depending on health BUG: Boss Cube goes underground too quickly if not in the airIn-game event1 Mar 2024UPDATE [2] - New Multifaceted CharacterHello everyone I'm glad to introduce a new Explosive Aim type Character, which already has two operating modes and dozens of possible development paths. New selection variations also increase the total number of possible combinations, I hope you like it // attack cooldown is 1s, not 10s Base: Mine: And now for the smallest updates. UPDATE: · Explosive enemies no longer make more than one sound…