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Geometry Survivor›Events›Coming soon BIG UPDATE [3.0]
Community

Coming soon BIG UPDATE [3.0]

Geometry Survivor · published 30 May 2024, 06:26 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone

I've been gone for quite a while, but I can't wait to release a huge update (we're reworking the entire game).

We? Yes, now it’s not only me working on the game, but also an amazing master of his craft, who has already taught me a lot. I will introduce him in an upcoming update, but for now, he will be shrouded in geometric mysticism.

We are completely reworking the items, as at the moment, the huge potential for replayability is not that huge and lies in the initial selection and number of items. Our idea is that items should also be composite. I already see huge potential and unexpected builds that break the game, and I like it.

We don't know how long it will take to complete the update, but it will be worth it (trust me).

But items are not the only thing that will be updated. Thanks to the new team member, the game will now have:

  • A large number of localizations
  • The ability to save AT ANY MOMENT OF THE GAME (without exploits to break the game)
  • New content updates will be available even in a saved run
  • Updated character selection
  • Optimization

These 5 points have been fully realized thanks to the new team member, and I am very happy to work with him. Everyone will love the results of his fantastic work.

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In-game event7 Mar 2024UPDATE [2.5] - New Hand Laser Ability and new Bonus SystemHello everyone New Ability "Homing Laser System" available for use. The Homing Laser System aims at the nearest enemy. Base damage equals the weapon's damage , with the divisor being the gun port. Each subsequent use extends the duration by half the ability's lifetime and 5s of bonus time. The time between each attack is the Attack cooldown , which adds up to unique combinations with each weapo…Game update2 Mar 2024HOTFIX 03.02.24Fixed: · New character's projectiles jump up in one place if there is a bounce and mine mode · Flying enemies did not despawn and became invulnerable to damage · Enemy colors change from original to red depending on health BUG: Boss Cube goes underground too quickly if not in the airIn-game event1 Mar 2024UPDATE [2] - New Multifaceted CharacterHello everyone I'm glad to introduce a new Explosive Aim type Character, which already has two operating modes and dozens of possible development paths. New selection variations also increase the total number of possible combinations, I hope you like it // attack cooldown is 1s, not 10s Base: Mine: And now for the smallest updates. UPDATE: · Explosive enemies no longer make more than one sound…