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Soundtrack›Events›Third set of patches and improvements
Game update

Third set of patches and improvements

Soundtrack · published 8 Jan 2017, 10:45 UTC

All eventsPlayers around this dateRead on Steam

I always write the patch notes too late. I updated my development rig with another SSD and got lost in the process. Next time around they'll be at the same time as the update data itself.

Patch notes this time are:
- Main menu sound bar fixed.
- Part 2 & 4 memories corrected, no more empty memories.
- Movement speed increased for Parts 2 & 3

This time I added / modified some features:
- New intro. The pictures seemed to be highly unclear intro. I simplified it into a video along with a nice quote. This was the original design that was changed in mid-development but was removed from the first release due technical difficulties.

- Improved tutorial. Controls are explained to richer detail in the first part. It feels a bit clunky so I might come back to improve this later, but it does its job quite well for now.

- More control. You can move around with WASD + QE if you feel more comfortable that way. I didn't add this to the tutorial as mouse is the intended movement tool, but once you've read this you know you have the option to use keyboard too.

- Visual queue for scanning memories. I got a lot of requests both off- and online to add a visual aspect to the blinking system. This was in the original design as well, but it was scrapped as the game started to feel more of a complicated "Connect the dots" game rather than an open-world exploration game. Now when you blink you'll also see a batch of memory flakes floating away from your target.

That's them for now. I hope this improves your experience a bit further.
As always if you have any improvement ideas or encounter something that feels out of place, feel free to open a discussion for it.

Oh, and the suggestions you've had so far have been noted:
- Achievements are now on my pipeline and they'll be coming after Indie Prize Berlin 2017
- Controller support added to the pipeline. Holding a trigger to fly and left stick to look around should be fairly easy to add.
- Trading cards are now the list as well, but not a high priority.

Thank you for your patience and have a great time out there.

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