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Rogue Blight PlaytestEventsPatch 56
Game update

Patch 56

Rogue Blight Playtest · published 2 Feb 2024, 17:06 UTC · build 13349815

All eventsPlayers around this dateRead on Steam
  • New Map: Fireworn City.
  • New Boss: Illdrake Knight.
  • New Boss: Wendigo.
  • New Enemy: Undead Wizard.
  • New Enemy: Undead Knight.
  • New Enemy: Cadaver Slime.
  • New Enemy: Executioner.
  • New Enemy: Undead Dog.
  • New Enemy: Roach.
  • New Armor: Poacher's Set.
  • New Armor: Sentinel Set.
  • New Armor: Seer's Set.
  • New Feature: Blacksmith can now appear on the map. Where you can upgrade equipment.
  • New NPC: Blacksmith NPC in main hub.
  • New NPCs: Dragon and Gnome bards at bonfire.
  • New Achievement: Forge Fantatic.
  • New Achievement: Smelting Fever.
  • New Achievement: Forge Master.
  • New "?": Status Creep.
  • New "?": Search Corpse.
  • New "?": Sleeping Cadavre.
  • New "?": Knight/Wizard Ambush.
  • New Blessing: Shield Master's Endurance.
  • New Blessing: Anvil.
  • New Blessing: Fortune Stone.
  • New Blessing: Parry Strike.
  • New Minor Blessing: Coupon.
  • New Minor Blessing: Shield Strap.
  • New Minor Blessing: Cookies.
  • New Minor Blessing: Blacksmith's Hammer.
  • New Minor Blessing: Imperfect Barrier.
  • Blessing Balance: Eye for eye blessing now restores 100% of health instead of 70%.
  • Blessing Balance: Killing enemies with a voodoo doll now grants player exp.
  • Blessing Balance: Execute now triggers at 40% enemy health instead of 35%.
  • Balance: Bonfire upgrade 3 now gives minor blessings instead of normal blessings.
  • Balance: Wooden weapons now give 1 to their primary attribute.
  • Balance: Greed weapons skill mana cost reduced from 16 to 14.
  • Balance: Gold Steal status effect increased gold steal from 6 to 8.
  • Balance: Greed weapons now appy 8% of status effect per hit.
  • Balance: Greedy Thief random encounter now only can appear on the first 4 nodes on the map.
  • Balance: Light Sword and Death Sword now scale based on STR instead of INT.
  • Balance: Bleed Katana now scales based on STR instead of DEX and increases STR stat.
  • Balance: All weapons besides shields now give 1 attribute less.
  • Balance: Re-rolls no longer have a chance of showing blessings that were already shown previously.
  • Balance: Earth wand skill damage increased from 23-24 to 28-29.
  • Balance: Earth wand skill status apply increased from 23% to 30%.
  • Balance: Lightning wand skill damage increased from 23-24 to 25-26.
  • Balance: Lightning wand status apply increased from 20% to 23%.
  • Balance: Gorilla explosion patters were changed.
  • Balance: Light sword and death sword are now bigger.
  • Balance: Wind sword skill speed increased by 10%.
  • Balance: First ever enemy in forest map will never drop shield.
  • Balance: Earth shield skill mana cost reduced from 12 to 8. Shattered apply status effect increased from 37% to 40%.
  • Balance: Wind shield skill mana cost reduced from 12 to 10.
  • Balance: Wooden wand damage increased from 13-14 to 14-15.
  • Balance: All sword attack damage has been increased slightly.
  • Balance: Ice wand skill now damage ticks every 0.3sec instead of 0.25sec and freeze status reduced from 8% to 5%.
  • Balance: Ice wand attack status apply increased from 10% to 11% freeze.
  • Balance: Bleed wand attack damage increased from 11-12 to 13-14.
  • Balance: Ice sword skill each projectile damage increased from 12-13 to 13-14, also each projectile increase freeze status apply from 10% to 12%.
  • Balance: Poison Sword skill's poison explosion damage increased from 24-25 to 29-30.
  • Balance: Earth sword attack apply status effect increased from 10% to 15%. Earth sword skill smallest projectile increased status effect apply from 10% to 15%.
  • Balance: Fire sword skill damage increased from 25-26 to 29-30. Status apply on skill increased from 35% to 37%.
  • Balance: Lightning sword attack apply status effect increased from 10% to 13%. Lightning sword skill apply status effect increased from 25% to 30%. Skill cooldown reduced from 6% to 5%.
  • Balance: Piercing wand skill damage increased from 35-36 to 39-40.
  • Bug Fix: Icicle blessing projectiles now reset correctly after hitting the floor.
  • Bug Fix: Blood Knives blessing projectiles now reset correctly after hitting the floor and spawn slighly differently.
  • Bug Fix: Controller rebinding menu fixed when you clicked with mouse on other rebindings.
  • Bug Fix: STR now decreases damage of all types not just pure.
  • Bug Fix: In the combat shop menu, can no longer hover over buttons below when they are covered by the ui texture.
  • Bug Fix: Using mouse scroll down in main hub scene no longer makes potion switching sound.
  • Bug Fix: Icons in the level up screen are now preserving their aspect ratio correctly.
  • Bug Fix: If you have 2 same blessings, now they are highlighted correctly below your health.
  • Tweak: Enemies transition to death animation faster.
  • Tweak: Tutorial buttons on ground lights are now flashing.
  • Sound: Greed weapons use new sound effects.
  • Sound: Selecting buttons has new SFX sound.
  • Sound: New spider SFX.
  • Sound: New equip sounds for Swords, Daggers, Shields, Wands.
  • Sound: Stone footsteps and reverb added in the main hub.
  • Sound: New splash screen music que.
  • Other: Controller auto scrolling is now supported in the inventory menu.
  • Other: Added localization support with Polish language support.
  • Other: Weapon/Armor icons are now color coded based on the main stat.
  • Other: Steam rich presence status added. Text that tells your steam friends what are you doing in the game.
  • Other: Rebalanced the game. Enemies health/damage/drops, player armor stats.
  • Other: Forest background changing during Wendigo fight.
  • Other: Changed the basic enemy icon on the map.
  • Other: Tutorial text position changed to be top right of the screen.
  • Other: Added map legend.
  • Other: When loading an existing save slot in the main menu, the screen fades before load happens.
  • Other: Middle boss icon is now bigger.
  • Other: Bag shakes when there are new items in the bag.
More from Rogue Blight Playtest

Other announcements

All events
Rogue Blight PlaytestGame update13 Mar 2026PLAYTEST PAUSEDThe playtest is now closed until the next major alpha patch, which is planned for late May. Thanks so much for all the feedback and for taking the time to play. See you all then!Rogue Blight PlaytestGame update28 Sep 2025Patch 1.70.1Bug Fix: Changing character appearance from the Sanctuary no longer clears save file.Rogue Blight PlaytestGame update28 Sep 2025Patch 1.70New Boss: Plague Herald (Appears in the middle of the Fireworn City map on Difficulty 1, or as a random encounter on Difficulty 2+) · New Boss: Undead Dragon (Final boss of Fireworn City on Difficulty 1, or can appear as a random encounter on Difficulty 2+) · New Weekly Challenge: Face off against Plague Herald and Undead Dragon (A great way to practice these new bosses!) · New Unknown Event (F…