On SteamNotes only · this build shipped before we watched the app
New Map: Fireworn City.
New Boss: Illdrake Knight.
New Boss: Wendigo.
New Enemy: Undead Wizard.
New Enemy: Undead Knight.
New Enemy: Cadaver Slime.
New Enemy: Executioner.
New Enemy: Undead Dog.
New Enemy: Roach.
New Armor: Poacher's Set.
New Armor: Sentinel Set.
New Armor: Seer's Set.
New Feature: Blacksmith can now appear on the map. Where you can upgrade equipment.
New NPC: Blacksmith NPC in main hub.
New NPCs: Dragon and Gnome bards at bonfire.
New Achievement: Forge Fantatic.
New Achievement: Smelting Fever.
New Achievement: Forge Master.
New "?": Status Creep.
New "?": Search Corpse.
New "?": Sleeping Cadavre.
New "?": Knight/Wizard Ambush.
New Blessing: Shield Master's Endurance.
New Blessing: Anvil.
New Blessing: Fortune Stone.
New Blessing: Parry Strike.
New Minor Blessing: Coupon.
New Minor Blessing: Shield Strap.
New Minor Blessing: Cookies.
New Minor Blessing: Blacksmith's Hammer.
New Minor Blessing: Imperfect Barrier.
Blessing Balance: Eye for eye blessing now restores 100% of health instead of 70%.
Blessing Balance: Killing enemies with a voodoo doll now grants player exp.
Blessing Balance: Execute now triggers at 40% enemy health instead of 35%.
Balance: Bonfire upgrade 3 now gives minor blessings instead of normal blessings.
Balance: Wooden weapons now give 1 to their primary attribute.
Balance: Greed weapons skill mana cost reduced from 16 to 14.
Balance: Gold Steal status effect increased gold steal from 6 to 8.
Balance: Greed weapons now appy 8% of status effect per hit.
Balance: Greedy Thief random encounter now only can appear on the first 4 nodes on the map.
Balance: Light Sword and Death Sword now scale based on STR instead of INT.
Balance: Bleed Katana now scales based on STR instead of DEX and increases STR stat.
Balance: All weapons besides shields now give 1 attribute less.
Balance: Re-rolls no longer have a chance of showing blessings that were already shown previously.
Balance: Earth wand skill damage increased from 23-24 to 28-29.
Balance: Earth wand skill status apply increased from 23% to 30%.
Balance: Lightning wand skill damage increased from 23-24 to 25-26.
Balance: Lightning wand status apply increased from 20% to 23%.
Balance: Gorilla explosion patters were changed.
Balance: Light sword and death sword are now bigger.
Balance: Wind sword skill speed increased by 10%.
Balance: First ever enemy in forest map will never drop shield.
Balance: Earth shield skill mana cost reduced from 12 to 8. Shattered apply status effect increased from 37% to 40%.
Balance: Wind shield skill mana cost reduced from 12 to 10.
Balance: Wooden wand damage increased from 13-14 to 14-15.
Balance: All sword attack damage has been increased slightly.
Balance: Ice wand skill now damage ticks every 0.3sec instead of 0.25sec and freeze status reduced from 8% to 5%.
Balance: Ice wand attack status apply increased from 10% to 11% freeze.
Balance: Bleed wand attack damage increased from 11-12 to 13-14.
Balance: Ice sword skill each projectile damage increased from 12-13 to 13-14, also each projectile increase freeze status apply from 10% to 12%.
Balance: Poison Sword skill's poison explosion damage increased from 24-25 to 29-30.
Balance: Earth sword attack apply status effect increased from 10% to 15%. Earth sword skill smallest projectile increased status effect apply from 10% to 15%.
Balance: Fire sword skill damage increased from 25-26 to 29-30. Status apply on skill increased from 35% to 37%.
Balance: Lightning sword attack apply status effect increased from 10% to 13%. Lightning sword skill apply status effect increased from 25% to 30%. Skill cooldown reduced from 6% to 5%.
Balance: Piercing wand skill damage increased from 35-36 to 39-40.
Bug Fix: Icicle blessing projectiles now reset correctly after hitting the floor.
Bug Fix: Blood Knives blessing projectiles now reset correctly after hitting the floor and spawn slighly differently.
Bug Fix: Controller rebinding menu fixed when you clicked with mouse on other rebindings.
Bug Fix: STR now decreases damage of all types not just pure.
Bug Fix: In the combat shop menu, can no longer hover over buttons below when they are covered by the ui texture.
Bug Fix: Using mouse scroll down in main hub scene no longer makes potion switching sound.
Bug Fix: Icons in the level up screen are now preserving their aspect ratio correctly.
Bug Fix: If you have 2 same blessings, now they are highlighted correctly below your health.
Tweak: Enemies transition to death animation faster.
Tweak: Tutorial buttons on ground lights are now flashing.
Sound: Greed weapons use new sound effects.
Sound: Selecting buttons has new SFX sound.
Sound: New spider SFX.
Sound: New equip sounds for Swords, Daggers, Shields, Wands.
Sound: Stone footsteps and reverb added in the main hub.
Sound: New splash screen music que.
Other: Controller auto scrolling is now supported in the inventory menu.
Other: Added localization support with Polish language support.
Other: Weapon/Armor icons are now color coded based on the main stat.
Other: Steam rich presence status added. Text that tells your steam friends what are you doing in the game.
Other: Rebalanced the game. Enemies health/damage/drops, player armor stats.
Other: Forest background changing during Wendigo fight.
Other: Changed the basic enemy icon on the map.
Other: Tutorial text position changed to be top right of the screen.
Other: Added map legend.
Other: When loading an existing save slot in the main menu, the screen fades before load happens.
Other: Middle boss icon is now bigger.
Other: Bag shakes when there are new items in the bag.