
Hello, inmates.
Last week has been a wild one. The demo coming out, people showing interest, the game breaking under the pressure and showing bugs I didn't know were possible.
We pushed a pretty big patch that covers 97% of the issues that have been present in the previous build.
I say 97 because I'm sure Dedecus and Matic will break the game as soon as the patch is live.
As a thank you for your patience, we've also added new dialogue options, new animations and some buffs to the game.
Without further ado, here's the beast :
Added new dialogues for Ézéchiel: one new thread if you have the Worker trait and another if you talk to him after meeting the Wordlock
New fireplace dialogue: if you think about the Dog while resting, the dialogue will change depending on the current Dog's status
Added a special Dog/Ézéchiel interaction when the Dog has been freed
Various dialogue/lore adjustments
Added a scroll icon to the dialogue box options when there's too many options to display
Added a blip sound for the Suspicious Convict dialogue, and adjusted the Hunter's blip pitch
Removed the pause when the success jingle plays
Ézéchiel's picking animation has been redone. Holy piggy, those biceps (•🐽•)'
The Wounded guard's idle sprite is now animated (so you know he's still breathing)
Added two "DO NOT ENTER" wooden signs at the entrance of the torture room. You have been warned
The Convict Hunter is now slower, allowing you to escape him more easily
On the other hand, he has more chances to spawn in unsafe areas
Petting the dog now removes despair. You can only do it once, though
Recovery from resting at a bed/blanket now scale with Prisoner's health and despair stats
Battle: The player now acts first when speed is tied with the enemy
The Convict Hunter can now be escaped if you are free from the shackles
Replaced the Organic Key (unused in the demo) in Westwing Cells with a Wooden Log
The Worker trait now allows you to safely disarm the trapped chest
The Worker trait now makes you recover more from resting at beds and blankets
Violent trait: Hitting the Wounded Guard now gives you 5 coins from each type
Fixed a bug preventing the Exhausted Convict from being brought to E7 after bringing the Cellmate
Fixed a visual layering glitch with the Exhausted Convict
Fixed the Convict Hunter losing track of the player across unsafe maps; he will now follow you until you lose him
Fixed the Convict Hunter's spawn timing when leaving an area while he's still patrolling
Fixed a bug causing the Convict Hunter's to spawn out of bounds (no more Abysswalking for you Cecil)
Fixed Guard Room music overlapping with map music when using the rope between Westwing Corridors and Westwing Cells
Fixed Hunter chase music overlapping map music during transitions, and made it reliably resume when losing the player
Fixed a rare crash when an enemy's loot roll returns no item
Fixed the Foul Convict reverting to his default sprite after death
Fixed containers with fixed loot occasionally spawning empty
Fixed the infinite wooden logs glitch (•🐽-)
Fixed the Eastwing Cells skeleton who could load pre-looted
Fixed a chain in Eastwing Cells which could glitch through the Prisoner's sprite
Fixed Westwing buggy wall colliders (no more speedrunning the game using broken collisions)
Fixed Ézéchiel's pickaxe sound being muted after loading a save in Eastwing
Fixed the Gritty Piggy NPC's sound and animation
Fixed battle item usage sometimes removing the wrong item from the inventory
Fixed a Prisoner's arm sprite glitch during the pet-the-dog animation
Fixed the Foreign Convict's language unlock and relationship tracking
Fixed Game Over text mixing with dialogue when a lethal stat change occurs
Fixed the Westwing Corridors torture puzzle not saving its solved state
Fixed Venom and Plague status timers continuing during dialogues/menus (sorry about that, Kitten of Decay)
Fixed the rope appearing down the well in the Crossroads if the player has not placed it at the surface
Fixed the fly item consumption when giving it to the Spider
A little more polish.
Some QoL improvements.
A Settings menu could be handful.
And then we'll work on new content for the full release version (^🐽^)/
THANK YOU EVERYONE. 🖤
- Pol & Téo
Gritty Piggy 🐷