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Sin or Suffer Demo›Events›SIN AWAKENS. BUGS SUFFER.
In-game event

SIN AWAKENS. BUGS SUFFER.

Sin or Suffer Demo · published 23 days ago

All eventsPlayers around this dateRead on Steam

Hello, inmates.

Last week has been a wild one. The demo coming out, people showing interest, the game breaking under the pressure and showing bugs I didn't know were possible.

We pushed a pretty big patch that covers 97% of the issues that have been present in the previous build.

I say 97 because I'm sure Dedecus and Matic will break the game as soon as the patch is live.

As a thank you for your patience, we've also added new dialogue options, new animations and some buffs to the game.

Without further ado, here's the beast :

New Dialogues (making the world more vivid)

  • Added new dialogues for Ézéchiel: one new thread if you have the Worker trait and another if you talk to him after meeting the Wordlock

  • New fireplace dialogue: if you think about the Dog while resting, the dialogue will change depending on the current Dog's status

  • Added a special Dog/Ézéchiel interaction when the Dog has been freed

UI, Audio & Polish (details are important)

  • Various dialogue/lore adjustments

  • Added a scroll icon to the dialogue box options when there's too many options to display

  • Added a blip sound for the Suspicious Convict dialogue, and adjusted the Hunter's blip pitch

  • Removed the pause when the success jingle plays

  • Ézéchiel's picking animation has been redone. Holy piggy, those biceps (•🐽•)'

  • The Wounded guard's idle sprite is now animated (so you know he's still breathing)

Balance (we want that)

  • Added two "DO NOT ENTER" wooden signs at the entrance of the torture room. You have been warned

  • The Convict Hunter is now slower, allowing you to escape him more easily

  • On the other hand, he has more chances to spawn in unsafe areas

  • Petting the dog now removes despair. You can only do it once, though

  • Recovery from resting at a bed/blanket now scale with Prisoner's health and despair stats

  • Battle: The player now acts first when speed is tied with the enemy

  • The Convict Hunter can now be escaped if you are free from the shackles

  • Replaced the Organic Key (unused in the demo) in Westwing Cells with a Wooden Log

Trait buffs (we like those)

  • The Worker trait now allows you to safely disarm the trapped chest

  • The Worker trait now makes you recover more from resting at beds and blankets

  • Violent trait: Hitting the Wounded Guard now gives you 5 coins from each type

Bugs (we don't like these)

  • Fixed a bug preventing the Exhausted Convict from being brought to E7 after bringing the Cellmate

  • Fixed a visual layering glitch with the Exhausted Convict

  • Fixed the Convict Hunter losing track of the player across unsafe maps; he will now follow you until you lose him

  • Fixed the Convict Hunter's spawn timing when leaving an area while he's still patrolling

  • Fixed a bug causing the Convict Hunter's to spawn out of bounds (no more Abysswalking for you Cecil)

  • Fixed Guard Room music overlapping with map music when using the rope between Westwing Corridors and Westwing Cells

  • Fixed Hunter chase music overlapping map music during transitions, and made it reliably resume when losing the player

  • Fixed a rare crash when an enemy's loot roll returns no item

  • Fixed the Foul Convict reverting to his default sprite after death

  • Fixed containers with fixed loot occasionally spawning empty

  • Fixed the infinite wooden logs glitch (•🐽-)

  • Fixed the Eastwing Cells skeleton who could load pre-looted

  • Fixed a chain in Eastwing Cells which could glitch through the Prisoner's sprite

  • Fixed Westwing buggy wall colliders (no more speedrunning the game using broken collisions)

  • Fixed Ézéchiel's pickaxe sound being muted after loading a save in Eastwing

  • Fixed the Gritty Piggy NPC's sound and animation

  • Fixed battle item usage sometimes removing the wrong item from the inventory

  • Fixed a Prisoner's arm sprite glitch during the pet-the-dog animation

  • Fixed the Foreign Convict's language unlock and relationship tracking

  • Fixed Game Over text mixing with dialogue when a lethal stat change occurs

  • Fixed the Westwing Corridors torture puzzle not saving its solved state

  • Fixed Venom and Plague status timers continuing during dialogues/menus (sorry about that, Kitten of Decay)

  • Fixed the rope appearing down the well in the Crossroads if the player has not placed it at the surface

  • Fixed the fly item consumption when giving it to the Spider

Wow. What's next?

A little more polish.

Some QoL improvements.

A Settings menu could be handful.

And then we'll work on new content for the full release version (^🐽^)/

THANK YOU EVERYONE. 🖤

- Pol & Téo

Gritty Piggy 🐷

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