Game update

Aseprite v1.3-rc2

Aseprite · published

Hey there! Today we’ve published the second release candidate v1.3-rc2 with the final fixes for a v1.3 to replace v1.2.40 and avoid as many surprises as possible (as we know that switching from v1.2.40 to v1.3 might bring some problems).

A list of changes in this v1.3-rc2:

  • Play subtags + repeats by default. Now playback options are accessible through Frame > Playback submenu
  • Added pixel-art Cyrillic script and Maltenese Unicode chars
  • Added ability to press a mnemonic key (e.g. Y or N) without modifiers in alerts
  • Added frame duration warnings saving animated GIF files
  • Allow recovering sessions from previous Aseprite versions
  • Fixed regression pasting images outside the canvas limits
  • Fixed rotation inaccuracy with 90°, 180° or 270° degrees
  • Fixed 8 Connected Fill escapes grid with "Stop At Grid" checked
  • Now New Palette from Sprite creates colors when alpha is less than 16
  • Removed the marching ants effect from Timeline after paste
  • Fixed avoid changing grid settings from Edit > Preferences if they aren't modified
  • Fixed grid misalignment when zooming out
  • Fixed a rendering bug using Loop through tag frames option in Onion Skin
  • Fixed crash right-clicking play button if the preview window is hidden
  • CLI: Fixed bug saving tags in file sequences using -save-as "{tag}_1.png"
  • Lua: New Plugin:newMenuGroup() and Plugin:newMenuSeparator() to organize plugin submenus
  • Lua: Added KeyEvent.repeatCount
  • Lua: New opacity/blend mode parameters in Image:drawImage()
  • Lua: More changes
  • Several other crash fixes and minor UI issues

More details in the forum: https://community.aseprite.org/t/aseprite-v1-3-rc2/17564/1

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