Game update

Aseprite v1.3.17 & v1.3.18-beta1

Aseprite · published

Hi asepriters! Yesterday we’ve released Aseprite v1.3.17. It includes all features introduced in previous v1.3.17-betas and some bug fixes. On the other hand, in the Steam beta channel you’ll find Aseprite v1.3.18-beta1 with some extra features.

What’s new in Aseprite v1.3.18-beta1

New Search field in Edit > Preferences #5507 #5353, and new option to configure tooltip delay from Edit > Preferences > Experimental > Tooltip Delay #5503 #2986For theme authors: a new “Widget Zoo” command (Ctrl+Space > Widget Zoo) to test widgets and themes #5478Other changes that you can find in the release notes.

What’s new in Aseprite v1.3.17

We’ve officially enable IME support on Windows: you should be able to use your IME editor in Aseprite text fields. This was something included only in beta versions until now #1767 #2841. Thanks to @Cerallin

  • New options to extend the “Keep closed sprite on memory” time #5603

  • Fixed square brush rotation direction #5597

  • Fixed auto focusing layer name when pressing F2 to rename the layer #5609

  • Fixed regression painting selected text in text input fields #5628 #5643

  • Fixed a crash when doing ‘Export As’ for animation and the target file is read only #5635 (thanks to @nelson-steve)

  • Fixed crash copying floating image when Tiled Mode is enabled #5602

  • +Changes from v1.3.17-beta2

  • Lua API:

    • Update API version to 39

    • Fixed security issue where a script could gain already given access from other script

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