Game update

Aseprite v1.3.17.1 & v1.3.18-beta2

Aseprite · published

Hi Asepriters! Today we're releasing a patch with several bug fixes, and a little new v1.3.18-beta2 with some changes about how layer groups are presented in the timeline:

What's new in Aseprite v1.3.18-beta2

  • Better presentation of Layer Groups in Timeline #5651 #5758

  • Fixed hidden layers affect z-index #5681

  • New -power-of-two-size CLI parameter to create sprite sheets with a power of two size #2289

  • Fixed bug opening .aseprite-extension from Windows File Explorer #5744

  • Fixed right-click on multi-line text editor (e.g. user data field)

  • Avoid confusing Eyedropper behavior when there is no Reference Layer available #5685

  • Lua API:

    • New plugin API to add custom file formats when loading/saving sprites #4950 #5174

    • Improved Dialog labels and buddy enabled handling #5117 #5554

    • Added support for eyedropper tool in app.useTool()

What's new in Aseprite v1.3.17.1

  • Fixed Edit > Insert Text which doesn't paste text on viewport's center #5615

  • Allow installing extensions by dropping them into the preferences dialog #5697

  • Fixed tips for thin filled ellipses (thanks to @emmachase)

  • Fixed underscore and strike-sthrough not shifted with layer's name #5736 (thanks to @sliva0)

  • Fixed color picker selecting below alpha bar #2006 (thanks to @luke-henry-04)

  • Fixed selection tool performance in tilemap layers in 'Tiles' mode #5760

  • Fixed crash when painting in an empty tilemap in manual mode #5717

  • Fixed bug showing invalid zoom level in status bar #5545 (thanks to @Darth712)

  • Release mouse capture after switching to other app with Alt+Tab #325 #5601 #5691

  • Fixed the Palette unlock icon (thanks to @thkwznk)

  • Added some missing translation strings for the Advanced Mode dialog #5704

  • macOS: Inactive window doesn't pass events to window below #4561 #4835

  • Linux: Don't change process name to "main"

  • .aseprite decoder/encoder:

    • Fixed crash decoding invalid external file types

    • Fixed stack overflow decoding multiple level of properties

  • Lua API:

    • Update API version to 40

    • Fixed moving active cel to 0,0 when drawing for some specific scripts #5679

    • Added Sprite.hasAssociatedFile property #5721

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