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Multi IdleEventsPatch notes - v0.5.42
Game update

Patch notes - v0.5.42

Multi Idle · published 9 Nov 2022, 18:49 UTC

All eventsPlayers around this dateRead on Steam

Patch Notes - Steam v0.5.42

General:

  • Added: Unity Crash and Error reporting.
  • Change: Rune counts in the resource panel and Totem building no longer show decimals.
  • Change: Version displayed in the Resource Panel now says Multi-Idle Alpha v0.0.0.
  • Change: Target framerate should now Save and Load properly.
  • Change: Target framerate should now disable vsync when not using unlimited framerate.
  • Change: Combat Stats Preview now shows (+/-)0.00 if the number changes.
  • Bugfix: Character save stats now updates correctly.
  • Bugfix: 'All Attributes' is now correctly included for the totals of Increased and More for combat stats.
  • Bugfix: Gear stats are now included in the totals for attributes in combat stats.

Affixes:

  • Change: Affix 'Dungeon Attack Rate' has been reworded to 'Fighter Action Speed'
  • Bugfix: '% More All Attributes' no longer works at 100x the value.

Arena:

  • Added: An AFK timer has been added. If you don't make a bet within 20 minutes you will disconnect from the arena.
    A warning appears 5 minutes before and allows you to click it to remain "spectating".

Advanced Combat:

  • Balance: Stalemate multiplier is now based on time instead of actions.
    Before, fighter damage would start increasing after 30 actions.
    Now, fighter damage begins to increase after 45 seconds.
  • Balance: Default Action Speed lowered 10% from 0.666/second to 0.600/second.
    This is every 1.5 seconds, to every 1.666 seconds.


Clicker:

  • New: A new Clicker Upgrade system has been refactored in.
  • Added: A basic 'Hero Health' and 'Hero Damage' has been added for the early stages of the game.
  • Change: The Clicker Upgrades is now hidden until the Explored Module is unlocked.
  • Change: Additional Explored Wood now has 2 levels and unlocks at level 5 instead of 9 now.
  • Change: Additional Explored Food now has 2 levels and unlocks at level 5 instead of 9 now.
  • Change: Travel Stick Durability first level now costs 25 wood instead of 250 wood.
  • Change: Scale Click Power unlocks at kingdom level 1 now instead of unlocking kingdom.
  • Change: Scale Click Power increments every 1 kingdom level instead of 50,000 clicks.
  • Change: Dungeon Essence now has 5 levels from 3.
  • Change: Dungeon Essence now begins at 30 and increments 15 every level.
  • Change: Dungeon Essence now unlocks at stage 5 and every 10 stages after.
  • Change: Kingdom Population now has 15 levels from 5.
  • Bugfix: Case where upgrades were being given for free.
  • Bugfix: Case where Idle clicks were not immediatly starting on purchasing upgrade.


Dungeon:

  • Balance: Players on their first and 2nd runs have starting dungeon time reduced 3 minutes.
  • Balance: Players on their first and 2nd runs have a 25% lower increase in time per run.
  • Balance: Lowest time between dungeon runs lowered from 4 minutes, to 3 minutes.
  • Bugfix: Rebirthing while active in a dungeon now closes the dungeon.



Kingdom:

  • Bugfix: Projects that would take over 100 hours now display time remaining correctly.


Race & Rebirths:

  • Change: Removed first time rebirth window for use with the old selection menu.
  • Change: Reworded "Rebirth now and gain the following" to "Rebirth now for the following".
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