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Multi IdleEventsPatch notes - v0.9.67
Major update

Patch notes - v0.9.67

Multi Idle · published 5 Sep 2024, 23:30 UTC

All eventsPlayers around this dateRead on Steam

Patch Notes - Steam v0.9.67

Arena:

  • Balance: Multiplier to Module Experience gain increased to 1.2, from 1.1 when actively playing the arena.
  • Balance: Multiplier to Item Find Rating increased to 1.2, from 1.1 when actively playing the arena.

Advanced Combat:

  • New: Skill Harden Up - Grants a Shell charge when taking a significant hit. (Significant hits deal at least 10% of a fighters health)
  • New: Skill Summon Skeleton - Summons a skeleton minion that will fight alongside the fighter.
  • New: Skill Summon Wolf - Summons a wolf minion that will fight alongside the fighter, Always inflicts bleed.
  • New: Skill Summon Bats - Summons a bat minion that will fight alongside the fighter. Summon a horde.
  • New: Diseased has been implemented as an Necrotic Ailment.
  • New: Dungeon now has extra details for fighters my click and holding over the fighters info block.
  • Balance: Skill: Hand of Hir'Rile has its damage increased based on the fighters Lightning Resistance.
  • Balance: Skill: Hand of Hir'Rile now applies shock to the opponent.
  • Balance: Poison Debuff stack scaling has been buffed to use Log division of the stack count, Instead of just division of the stack count.
  • Balance: Skill: Head Start is no longer chance based. Instead now consistently makes the fighters first action faster.
  • Balance: Individual elements now have their own indidividual resistances. Resistances have been changed.
  • > Magic Resistance will only increase a restance up to 40%.
  • > Elemental Resistance will only increase a resistance up to 60%.
  • > Individual resistance will increase up to 80%.
  • Bugfix: Basic Attack now shows as a buff again.
  • Bugfix: Fire, Cold, Lightning, Holy and Necrotic damage multipliers was incorrectly being applied twice.
  • Bugfix: Elemental Damage bonus wasn't correctly applying to Fire, Cold or Lightning.
  • Bugfix: All forms of Fire/cold/lightning/holy/necrotic resistance was missing functionality.
  • Bugfix: Skill: Fury is an passive skill again
  • Bugfix: Skill: Heavy now starts at 1.0 multiplier again.
  • Bugfix: Skill: Head Start was not checking the chance to activate.
  • Bugfix: Additional Multi-Action should now work from non-racial traits.
  • Bugfix: Skills now properly apply base damage when using Skill Priority.
  • Bugfix: Skills are no longer considered Basic Attacks when using Skill Priority.
  • Bugfix: Skill: Hand of Hir'Rile now damages the caster for 33% of the damage dealt.
  • UI: Most Buff tooltips are now 250 wide compared to 200. Some are now customized larger.4

Explore:

  • Bugfix: Explore progress now works from all sources instead of just RACE.



Hero:

  • New: Toggle unlocked at Expedition level 1000 that enables faster catching up to your best Expedition level.
  • Balance: Expedition enemy level gain rate is now based on the square root of the highest level beat.

Dungeon:

  • Bugfix: Skill Priority down button now works.
  • Bugfix: Skill Priority no longer needs to be double-clicked to fix new skills from showing.
  • Bugfix: Skill Priority loadout numbers and positions should update correctly now.
  • Bugfix: On loading the game, Skill priority now works without requiring the player to open the window once.

Inventory:

  • Removed: Affix Additional Rank of All Inventory Rolled Items, And the 7 item type affixes associated.
  • Added: Affix % Increased Level of Newly Created items, And 7 more for the associated item types.
  • Balance: Rings Normal loot table roll Additional Hero Health value increased to 2.5, from 2.
  • Balance: Rings Normal loot table roll Additional Hero Damage value increased to 1.25, from 1.
  • Balance: Rings Normal loot table roll Additional Magic Find value increased to 2, from 1.5.
  • Balance: Cloak Normal loot table roll Additional Magic Find value increased to 2, from 1.5.
  • Balance: Cloak Normal loot table roll Additional Crit Damage Rating value increased to 2, from 1.
  • Balance: Cloak Normal loot table removed roll Endurance.
  • Balance: Cloak Normal loot table removed roll Wisdom.
  • Balance: Cloak Normal loot table removed roll Intelligence.


Ba;ance: Cloak Normal loot table added roll Additional Hero Armor with a value of 3 and weight 20. (1 in 113, 0.87% chance)
Balance: Cloak Normal loot table % Increased attribute roll weight increased to 225, from 175.
Balance: Cloak Normal loot table roll % Increased All Attributes weight increased to 50, from 20.
Balance: Chest Normal loot table weight re-balanced. Higher chance of Endurance/Toughness attirbutes.
Balance: Chest Normal loot table added roll Additional Hero Armor with a value of 1.25 and weight 400. (1 in 113, 0.87% chance)
Balance: Unique Hand of Hir'Rile now has ranged based rolls as the item scaled too well.
Bugfix: Legendary items can now be rolled again. (Unique update stopped legendary items from rolling)
Bugfix: Unique Front Liner Shell Charge on Basic Attack can now roll a proper number.

Kingdom:
Removed: Leather Project.
Bugfix: Renamed all instances of Kingdom Soldier Health to Soldier Health.
Bugfix: Renamed all instances of Kingdom Soldier Attack to Soldier Attack.
Bugfix: Renamed all instances of Soldier Damage to Soldier Attack.
Bugfix: Conquering army size multipliers now correctly work.

Race & Rebirths:
Bugfix: Reset Multiplier is now Added to the multiplier.

Passive:
There has been a massive re-work to the passive tree.

Balance: Bow Weapon Mastery Node now gives 1.12x Fighter Action Speed instead of 1.4x Physical Damage.
Bugfix: Searching by tags associated with a node now works.
UI: Descriptions can now be more than 3 lines long.

Miscellaneous:
Change: Renamed affix % Reduced Next Dungeon Time Gain Per Run, to % Reduced Dungeon Essence Cost Increment.
Change: Renamed affix Reduced Next Dungeon Time, to Reduced Dungeon Essence Cost.
Bugfix: Skill loot table updated definition names.

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