
Fixes
Changes
The old Tavern was designed to be more of a "Put up a sign and have heroes come to the Tavern.". This meant the Tavern populated as the round ended. The UI didn't support this design, so the functionality has been updated to more reflect how the majority of players interpreted it. It's also less error-prone as I often forgot to update my selection, resulting in frustration.
Affliction and Slayer had edge cases that could break the game. Thanks so much to Chira for all the effort showing this off.
More updates are on there way, but this should reduce the frustration a little more while I work on those.