37,772,833
on Steam
▼ 3,344,540
11,307,608
in-game
Top now
Counter-Strike 2
1,215,282
PICS
#38,668,663
1,572
builds today
Sale
Steam PvE Survival Crafting Fest
ends 7 Sep
Sampled
7 Sep 2026, 13:59 UTC
SteamPeaks
Charts
Sales
Upcoming
Patches
Events
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
Events
Steam's own events and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
37.8M
/
Sign in
/
Tiny Tactics
›
Events
›
Update notes for 27 Jan - Fixed traps during retry
Game update
Update notes for 27 Jan - Fixed traps during retry
Tiny Tactics
· published
4 years ago
· build
10418687
All events
Players around this date
Read on Steam
Fixes:
Fixed an issue that wouldn't properly clean up old traps when retrying a wave, causing them to try to reapply on the new wave, breaking the current level.
More from Tiny Tactics
Other announcements
All events
Tiny Tactics
Game update
18 Jan 2023
Update notes for 18 Jan - Fullscreen
Fixes: · Fixed an issue preventing users from exiting fullscreen
Tiny Tactics
Game update
18 Jan 2023
Update notes for 18 Jan - Resart
Fixes: · Fixed spelling of a button from Resart to Restart
Game update
17 Jan 2023
Update notes for 17 January - Save and load is finally here!
It's finally here, save and load! Along with a new ability to retry your last wave in which you lost hit points in! Also, we found the previous gem update went too far and pushed too much power into gems. We have updated gems to reduce their strength as a gold jump and promote more strategic uses. New: · Added the ability to continue from where you last left off. Progress is saved after you com…