Hi Everybody! Ivan's here.
I am pushing this new patch today which addresses some problems which were pointed out in the forums and some new stuff: the support for bigger containers.
- Tooltip bug: some users are having problems with in game tooltips. Those users experience all void tooltips. I have seen a couple of videos of the problem but i wasn't able to reproduce the problem, not on windows nor on linux. I am, in this difficult situation pushing out blind fixes which i hope will make fix the problem, but i can't tell for sure. Let me know if you experience this problem: get in touch via mail or on the discord and we will try to sort it out!
- I have reworked shops filling routines. That was kind of a nightmare. It is strange how some of the things more easy on the paper will then come out as a literal bloodbath. Existing problems, design mistakes and other stuff made this work so hard. Still them are not perfect, so i will come on this topic again. But for now they work and should be good enough.
- I corrected and fixed many localization labels both in english and in italian. This is a never ending work, labels seem to come in an infinite number and so does fixing and correcting them.
- As reported by a kind user there was a problem with lightning not despawning when they happen in the exact moment as a player is changing room. This problem has been fixed.
- Due to great request i have implemented support for many different sizes of craftable container furnitures in game. In the next patch Vanilla game will have added a medium (12 slots) and a big (15 slots) container, while other sizes are left out to modders to express their creativity. (Thanks to XC for his help on this matter). The support is implemented in the game with this patch.
- Fixed a bug on shop robbing which caused the possibility to start multiple robberies as the preceding ones were not concluded. This is now fixed, also thanks to Mama Llama for hints and for reporting the problem.
That's it for now. I still have new features and fixes to be pushed on the beta branch, so - if everything will go smoothly - they will be live in the next few days.
As always, super mega iper tera thanks to all the folks playing the game, reviewing it on steam, chatting in the discord and giving me tons of support. See you in a few days.
Happy Hard Times everybody!!
iv.
