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Hard Times›Events›New update, new Polish localization
In-game event

New update, new Polish localization

Hard Times · published 6 years ago

All eventsPlayers around this dateRead on Steam

Hi everyone! Ivan's here.

In this springey update i will be introducing some new features, a lot of fixes and the super mega awesome Polish localization made by Cubey!! Let's go!

  • Polish localization: hey, our community member Cubey made this awesome thing come true! He translated the full game to Polish, so now we have a third language supported, apart from English and Italian. I'm so grateful for this: thank you!!
  • Big backpacks have been added to the Vanilla game! Now we have a second and larger kind of backpack that can be used in game, it contains 12 slots compared to the small one which contains only 9 of them. Happy backpacking!
  • Been fixed the hats and clothing achievement which was fired only on clicking on the use button (the gear one). Now it's correctly applied even by dragging stuff on the relative inventory (head and body).
  • The crafting window is now diplaying more infos in the detail panel of each recipe and is also correctly displaying the ingredients tooltip.
  • Fixed a bug in the crafting system which used to remove more items of the same type when crafting a recype marked with a wildcard in some ingredients list item. Now this is not happening anymore. Yuppi!
  • As many users reported to me the game was producing strange and annoying sounds each time you loaded a savegame. This was a bug causated by the game updating it's status and making weird noises in the process. Now those annoying sounds are gone forever and we will not miss them!
  • Labels, labels, labels. Why those labeling fixes do never end? I will survive them and fix them all!
  • Credits have been updated, to make space for some of our awesome community members!

So this is all for this latest patch! I wish you to have a cool springtime, even if many of us have to face this strange and bad situation of the coronavirus. Many of us are stuck at home, myself included, many are in a struggle with their job, and many also had friends or relatives struck by this awful disease.
I would like to wish you all of the luck in this situation, and i hope we will be out of this soon and also that we can learn something from it: this capitalist frenzy that we call modern society is killing us all, even those who - apparently - have much more privileges from it. We'll have to rethink it in some ways, since going back to the same point where all of it started would be like just going on for another crisis, which next time will maybe struck even worse. Let's think about it, and stay strong everybody in those grim times.

For the next days I'll be here developing, and fixing stuff as usual. Please get in touch if you need help, or if you just want say hello!

Happy Hard Times!
iv.


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In-game event19 Apr 2020The console update!Hi everyone, Ivan's here! In this update i'm releasing the new command line console, which is an aid tool intended to help out for testing, modding and everything you want. There are also other implementations and a number of fixes. So let's list them all: · The new console is available to the public branch from this update. Use F6 to open it and type 'Help' to start with a list of all the avai…In-game event17 Apr 2020Command line console in the beta branchI've pushed on the Beta branch the "console update". Now there's a command line console in-game (press F6 to open it) which you could use to manipolate doors and spawn items. The console backbone is there and is working, but there are few commands implemented. Another notable thing is that the console is fully moddable. You can write you own customized commands in c# and feed them to the moddin…In-game event16 Apr 2020Update 1.0.2.b4901496 is now live!Hi everyone! Ivan's here. In this latest patch i'm going to address some fixes but also i will introduce some new features regarding items and modding. So let's start! · robbery_effect: the effect fired when robbing a shop is not fixed anymore but can be modified and changed by modding. Every shop now has a "robberyEffect" property that defaults to "robbery_effect" but can be changed and set to…