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Hard Times›Events›The console update!
In-game event

The console update!

Hard Times · published 6 years ago

All eventsPlayers around this dateRead on Steam

Hi everyone, Ivan's here!

In this update i'm releasing the new command line console, which is an aid tool intended to help out for testing, modding and everything you want.
There are also other implementations and a number of fixes. So let's list them all:

  • The new console is available to the public branch from this update. Use F6 to open it and type 'Help' to start with a list of all the available commands. Each command can be called with the -h parameter to get additional, detailed help. For now the commands come in a limited number, but i'm planning on expanding them in the future. Also, it's important to note, commands can be expanded and modded via c# using the modding engine. This way people can write their own commands and share them with the community via modding.
  • Application logging has been disabled by default in the build, to improve performance. It can, however, be activated and deactivated via the console. Press F6 to open it up and type Help for getting help on available commands.
  • I Fixed an old time bug regarding tooltips appearing empty on some Linux installations. It was, basically, a resolution problem. Thanks to Cubey for helping out in recreating and understanding where it came from.
  • I added two new configurable parameters to shops in the game: achievementOnRob and achievementOnSteal. Respectively giving you the opportunity to customize achievements fired up when robbing a shop or stealing an item from it. If omitted they will default to "RobShop" and "StealItem".
  • As per the previous new feature I added a new achievement to the vanilla game: RobShop will be fired the first time you rob a shop.
  • In the last updates we've been struggling a bit with shop refill routines, fixing and re-fixing them again and again, cause we didn't find the correct way to approach the problem. Now it SHOULD be fixed forever and ever, since the routine is now correctly taking into account the maxQuantity and minQuantity parameters specified in the shoppables list of each shop.
  • Fixed a small bug which fired an error message when leaving certain scenes. It was there, not affecting anything apparently, but now is gone and we wont miss it.
  • As always i'm fixing ever more labels patch after patch. They never end, labels are evil and them want me to turn crazy and howl at the moon.

This is it for this latest update. Let me know if you need help, if you want to mod console commands, if you want to report bugs or want me to implement some fancy new feature in the game (in the latter case i will probably decline, but you never know, sometimes some ideas are brilliant and i love them).

As always thanks a lot for your support, your patience, and for playing my game, which is the most important thing right here.
See you in the next days, for new updates, new patches and new labels to fix!

iv.

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In-game event27 Apr 2020New update, new Polish localizationHi everyone! Ivan's here. In this springey update i will be introducing some new features, a lot of fixes and the super mega awesome Polish localization made by Cubey!! Let's go! · Polish localization: hey, our community member Cubey made this awesome thing come true! He translated the full game to Polish, so now we have a third language supported, apart from English and Italian. I'm so gratefu…In-game event17 Apr 2020Command line console in the beta branchI've pushed on the Beta branch the "console update". Now there's a command line console in-game (press F6 to open it) which you could use to manipolate doors and spawn items. The console backbone is there and is working, but there are few commands implemented. Another notable thing is that the console is fully moddable. You can write you own customized commands in c# and feed them to the moddin…In-game event16 Apr 2020Update 1.0.2.b4901496 is now live!Hi everyone! Ivan's here. In this latest patch i'm going to address some fixes but also i will introduce some new features regarding items and modding. So let's start! · robbery_effect: the effect fired when robbing a shop is not fixed anymore but can be modified and changed by modding. Every shop now has a "robberyEffect" property that defaults to "robbery_effect" but can be changed and set to…