Undholm
Playing now
0+0 vs. yesterday
—of peak
All-time peak
010 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
010 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch: Fix for all entities freezing This patch should fix a couple of bugs that were introduced by the last update. One issue was related to blacksmiths attempting to craft bows, which would cause all dwarves to stop moving. Another issue was related to pathfinding and caused dwarves to move more slowly than expected. Thanks to everyone who sent in reports and save files! This made it much easier to diagnose and fix these issues. | — | |
| Hotfix: Missing population bug I've added a quick fix for a bug that was causing some old saves to not restore correctly (dwarves and animals were not loading). Although this is an early access project, it is my intention to never break save games unless absolutely necessary. If there's ever a time when I need to make a change that breaks existing saves, I'll post a warning announcement. Feel free to reach out if you experie… | — | |
| Update 4: Altars, item limits, and blue grass Changelog for the latest update (February 1, 2019): Gameplay: · Altars should now be fully functional. To link an altar to a deity, you must tribute a specific set of 3 items. Ancient stone tablets with tribute hints can be found underground. · If you have a priest, they should automatically pray at a linked altar. Over time this will generate faith orbs, which can be traded for divine favors t… | — | |
| Update 3: Trading improvements and assorted fixes Changes in this update: Gameplay: · Cows and chickens now use the same taming system as other animals. After an animal trainer has tamed an animal (or after you have purchased an animal from a trader), you can tell it where to go by selecting it and right-clicking on the ground, same as dwarves. Note that many animals (like cows and deer) cannot climb ladders. · Added "Mark as Enemy" action. Th… | — | |
| Update 2: Bugfixes and mole scouts Wanted to get another quick update out before the weekend. Here's what's changed in the latest patch: Bugfixes: · Kitchens/Blacksmiths/Tinkerer workbenches should now keep track of what products you've checked/unchecked when saving/loading. · Fixed bug where any dwarf could be assigned a weapon. Currently, only soldiers are allowed to equip weapons. · Fixed bug where soldiers would not equip we… | — | |
| Update 1: Bugfixes and minor improvements Thank you so much to everyone who has played the game! There's been a ton of useful feedback. I've been working on fixing some of the high-priority bugs that popped up; here's what has changed in the latest update: Bugfixes: · Fixed a crash on startup that was affecting laptops with integrated graphics cards. · Added rolling autosaves and save naming option. This should hopefully make it easier… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 26 Feb 2019 | Tue | 23:03 | No patch notes · unannounced build | 3597593 | public | 1 | — |