Update 4: Altars, item limits, and blue grass

Undholm · published

Changelog for the latest update (February 1, 2019):

Gameplay:

  • Altars should now be fully functional. To link an altar to a deity, you must tribute a specific set of 3 items. Ancient stone tablets with tribute hints can be found underground.
  • If you have a priest, they should automatically pray at a linked altar. Over time this will generate faith orbs, which can be traded for divine favors to help your colony. There are currently three deities, which each offer different favors.
  • Added item limits for crafting stations. Instead of a simple checkbox for enabling/disabling recipes, you can now set limits for how many of each item should be stockpiled.
  • Added ability to delete save files.
  • Added new crop: bluegrass. Requires seeds, which can be found underground or by trading with other settlements.
  • The temperature system should now work a little bit better. Still tinkering with it, and it's still not as easy to control temperature as I'd like, so things will likely change in the future.
  • Added a couple of new decorative building blocks: greenwood and bluestone. Bluestone increases the rate at which faith orbs are earned at altars.
  • Added cooling flame: an object that can be built to lower the temperature of nearby tiles.
  • Added background walls in 3d build mode. When placing blocks, you can position the mouse over the background to place background tiles. These background tiles do not cost resources to build.
  • Right-clicking will exit structures mode. This means that dwarves must manually disassemble walls, instead of right-clicking to remove them.

Bugfixes:

  • Fixed alpha transparency for weather and temperature tilemaps.
  • Fixed issue related to digging the block beneath an object that required a foundation. If the object was still under construction, dwarves would constantly haul materials to an empty tile.
  • When switching between structure modes (2d and 3d), the type of block you're building should now stay the same (instead of resetting to the default wood wall)
  • When dwarves take damage, this shouldn't interrupt their current job.
  • Fixed issue where dwarves would do nothing when diagonally adjacent to enemies.
  • Fixed one of the issues where multiple dwarves would try to use the same bed.
  • Fixed save/load for tombs -- old tombs might need to be replaced.
  • Volume settings should save/load correctly.
  • Fixed issue where saplings would get restored as generic objects and would therefore not grow.
  • Fixed bug where dwarves would route to far-away stockpiles to fetch food when they were hungry.

A couple of people have reported issues of miners idling even when there's work to do; if you experience this bug (or any other progress-blocking bugs) please feel free to send your save game to [email protected] and I'll take a look. Saves are located in C:\Users\<your username>\AppData\LocalLow\Pixelmeal Games\Undholm

Thanks for your continued support!