Raiders! Forsaken Earth
Last seen
0Sampled 28 minutes ago · not a live figure
—of peak
All-time peak
Last seen
0Sampled 28 minutes ago · not a live figure
All-time peak
Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | Age of Gladiators Reforged - Discount for Raiders Owners! Hey all, Today I released Age of Gladiators Reforged, a complete rebuild of the 2016 release. I wanted to offer a discount to previous owners of Raiders! Forsaken Earth as well. Here is a link to the bundle: And here is a link to Age of Gladiators Reforged: Hope you enjoy the game! | — | |
| Esports | Age of Gladiators Reforged - Coming Soon! It's been a busy Summer. Along with Deadwater Saloon , I would also like to announce Age of Gladiators Reforged , a remake of the original 2016 game in the Unity Engine. The store page can be seen here: As some of you might know, I created the 2016 game in an engine I (barely) cobbled together from several books. It didn't work in most resolutions and UI/quality-of-life changes were near imposs… | — | |
| In-game event | Latest Update & Patch Notes - July 14, 2022 Small update. · Fixed a bug where a settlement uprising would sometimes create an event with no way to proceed. | — | |
| In-game event | Latest Update & Patch Notes - Additional Game Options - April 19, 2022 Some new game options have been added, making the game either deadlier or more akin to a slow ride to grandma's house. · Added new game option at start: an experience gain speed for your raiders. · Added new game option at start: lower or higher Vigilance for the wasteland based on your actions - this will equate to an easier or harder game overall, depending on the settings you choose. · Added… | — | |
| Esports | Deadwater Saloon - Coming Spring 2022 Deadwater Saloon is coming out Spring 2022. Hope to see you all there! Wishlist and Follow Here: Dive into the wild west as a saloon owner in a volatile frontier town. Customize your character and face the consequences of your choices as you forge friendships and enemies of townsfolk, travellers, outlaws and lawmen. Build the most famous saloon in the territory, or be overrun and destroyed. Cre… | — | |
| Major update | Wasteland Religion - August 13, 2021 Like everything else in the wasteland, the religions there also suck. Never go into a major battle without first considering a sacrifice... Your raiders are an unruly and superstitious lot, perhaps offering some water or meat might appease the gods enough to inspire your army to fight a bit better. Sacrifice a bit of beer (sacrilege!) and they might take the offering even more seriously. Howeve… | — | |
| Major update | The Faces Of Raiders (New Portraits) - April 23, 2021 As requested, number of new male and female raider portraits have been added to the game. Some of them are looking a bit...rough, as a raider might look in the post-apocalypse. Like ol' Fanny here: Believe it or not, she's even uglier on the inside... Here's a preview of a few more "beauts" that have been added: These can be accessed for your leader with all newly-generated games. As new recrui… | — | |
| Major update | War Pigs & Battle Dogs - January 12, 2021 Caravans and wasteland locations now have tamed animals amongst their ranks - you fight them of course, but you can also recruit them into your own ranks as well. They smell and don't always follow orders very well, but on the plus side, you don't have to pay 'em and they won't drink any of your beer... If you want your very own Battle Dog or War Pig, settlements will sometimes have them availa… | — | |
| In-game event | Latest Updates & Patch Notes - November 30, 2020 Numerous updates and changes have been made to the game, lots of them based on the fantastic feedback by the community. These are the updates of 1.1.7 - 1.2.1: · Raider leader can now take up to three raiders as spouses (it's the wasteland after all). Each spouse provides a random stat bonus to the leader. · If your party is within a certain distance to your hideout or captured location, the lo… | — | |
| In-game event | Latest Update & Patch Notes - November 16, 2020 Roadside traps have been added and can be built with saltpeter and a Siege Factory building. Activated accessories have had their abilities increased as well. That and more have been updated with v1.1.5 yesterday and v1.1.6 today: · Roadside traps added - these can be constructed from saltpeter with a Siege Factory · Taser now uses countdown instead of one-time use · Increased medical kit heali… | — | |
| Game update | Latest Update & Patch Notes - November 14, 2020 Smaller update yesterday. Player can now rest to reset all their stamina, leader strength is increased on game start now, and numerous tooltip and information additions. That and more have been updated with v1.1.3 and v1.1.4: · Inspiration changed to Breather, recovers all stamina on use · Increased player leader stat range during character creation · Class icons added to all garrison screens ·… | — | |
| Game update | Latest Update & Patch Notes - November 13, 2020 Last update featured auto-resolve for combat for v1.1.0. Smaller update today. Player can now reset their raider perks and I have added more information to the Formations tab (weapon rollovers, raider classes, and health status icons). Plus fixed a bug where unarmed raiders were sometimes causing the battle screen to freeze. That and more have been updated with v1.1.1 and v1.1.2: · Reset button… | — | |
| In-game event | Latest Update & Patch Notes - November 12, 2020 Large update today, some of the most important being an Auto-Resolve option for combat has been added as well as a game speed toggle. That and more have been updated with v1.1.0: · Auto-Resolve combat added - this quickly simulates combat, allowing the player to watch · Game Speed toggle added to game in order to speed up or slow down time · Landsail increases carry weight of party · Map zoom o… | — | |
| In-game event | Latest Update & Patch Notes - November 11, 2020 Second day of updates and patches, per requests from the community. Keep 'em coming! The following changes have been made with v1.0.3 and v1.0.4: · Surrender button now added to combat (except for duels or arena fights). · Each time Staunch Bleeding fails, the chances of success next time increases by 10% · Julius Caesar bust treasure piece adds an additional 2 slots to party instead of 1 · Hav… | — | |
| In-game event | Latest Update & Patch Notes - November 10, 2020 Heck of a day today. Thanks everyone for the support and feedback, it's truly appreciated. Per requests from the community, the following have been updated with v1.0.2: · Revised Pause System to stay paused when closing a window (if player has paused game) · Brutician perk heals now usable on party members · Unit classes now show up on unit panels during combat · Arms Dealer garrisons are now l… | — | |
| Community | Raiders! Forsaken Earth Is Now Live! Raiders! Forsaken Earth is now live! We are a go! Thanks everyone for your patience the last couple years. The game has gone through one name change (used to be called "Wasteland Raiders" for anyone seeing this for the first time) and two launch day changes. But it's live now and I really hope you all enjoy it! I will be making changes and updates to the game in the coming weeks so stay tuned.… | — | |
| Esports | Raiders! Forsaken Earth Streaming Streaming event for Raiders! Forsaken Earth | — | |
| Major update | Launch Day Tomorrow (November 10th, 12:00 Noon ET)! Price & Discount Launch time will be tomorrow, November 10th, 12:00 Noon EST . Price will be $19.99 USD and the launch will also come with a 15% discount . It's coming up fast - at least for me it is. Will post another reminder update tomorrow after the game is launched. Thanks! | — | |
| Major update | New Launch Date: Tuesday, November 10th, 2020 Just posting a quick announcement that the launch date will be moved to November 10th, 2020. Few motivations for this include this week being an absolute bloodbath of big games being launched, as well as one particular 125,000 pound (follower) behemoth titled The Outer Worlds that sidled into the same October 23rd launch date as Raiders a few weeks after I had selected it. Another issue is the… | — | |
| Major update | Announcement: New Game Title In order to avoid entanglement with Microsoft or inXile (who owns the trademark for the word "Wasteland"), I have decided to change the name and branding of the game to "Raiders! Forsaken Earth" instead. It's a bit of a take on Sid Meier's Pirates!, a game that came out in the 1980s and was remade in the mid-2000s. Apologies in advance for any confusion this may cause, but I didn't really have… | — | |
| Community | Devlog #17 - Roads! It's a small but important update in the path to releasing Raiders!: roads. Each map is dynamically-generated, so creating roads that made sense between the various settlements, industries, and other locations after the map was generated took a bit of time. But it's finally finished -- with a bit of tweaking still required, of course. The roads really tie the wasteland together now. Thanks for… | — | |
| Community | Devlog #16 - Combat Classes In Raiders, there are three classes: · Masochist · Hellion · Brutician These follow similar playstyles as existing games, with Hellions causing damage in a variety of ways, Masochists being more sturdy, and Bruticians having an array of support abilities. Each class has four tiers of Perks that can be unlocked after spending points when leveling up. Each Perk is either passive or activated duri… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.