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Raiders! Forsaken EarthNewsSector Unknown - Latest Devlogs Part II
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Sector Unknown - Latest Devlogs Part II

Raiders! Forsaken Earth · published 20 Feb 2025, 03:02 UTC

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Sector Unknown - Latest Devlogs
Here are some devlogs from my latest sci-fi cRPG that I've been working on. Hope you enjoy! If you like what you see, please feel free to wishlist and follow:

https://store.steampowered.com/app/2734270/Sector_Unknown/

Devlog: The Planets of Sector Unknown


A few weeks back, I wrapped up the last of the five story planets for Sector Unknown. There’s still the “point of no return” planet—the climactic final world—to finish, but every planet leading up to it is now fully fleshed out with quests, writing, and design.

Now seems like a good time to share a bit of insight into each of these worlds. Keep in mind, these are just the core story planets—there are also numerous side-mission stations, derelict ships, and other locations scattered throughout the game….

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Devlog: The Setting


As humanity expanded into the cosmos, the narrative of "Sector Unknown" unfolded in a clandestine sector comprising three primary star systems—Xiphos (XPH-6430), Svion (SVN-8912), and Fivo (FIV-6789)—along with several minor ones. These systems were home to the planets Maku, Nabi, Sjo, Eremtera, and Helfyr (more devlogs to come on each of these planets).

For decades, Star Frontier, a colossal trading entity reminiscent of the historical East India Company, attempted to ruthlessly exploit these planets. Operating with impunity due to the sector's erasure from all official star maps, Star Frontier unrelentingly expanded into the sector, unhindered by governmental oversight…

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Devlog: Skills, Attributes, and Combat Stats

In Sector Unknown, your character and companions will have their own skills and attributes.

Attributes are commonly used to determine your combat skills, but can occasionally be used to outside of combat as well. Combat stats are derived from your attributes and determine your success in combat. And finally skills are used primarily outside of combat in dialogue, through world interactions, and more. The only skills that can be used in combat is Piloting, which determines your skill in space encounters, and Luck which provide re-rolls on failed critical hits and evasions…

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Community9 Jun 2024Sector Unknown - Latest DevlogsHi All, Here are some devlogs from my latest sci-fi cRPG that I've been working on. Hope you enjoy! Companions "Welcome to the party, pal!" In my last devlog, I discussed non-combat support personnel that you could recruit for your cause. This devlog will focus on combat companions/party members. These are allies you can recruit to join you on missions if you choose, or you can opt to go it alo…Community8 Mar 2024Announcement: Sector Unknown - A Sci-Fi cRPGI would like to announce my next game, coming next year to Early Access titled Sector Unknown. After creating quite a few strategy games as an indie (and mostly solo) developer, I decided, perhaps quite insanely, to create an cRPG instead. This is the genre that I find myself playing and enjoying the most, from classics such as Baldur’s Gate 2, Fallout 2, Fallout New Vegas, Knights of the Old R…Esports27 Mar 2023Age of Gladiators Reforged - Discount for Raiders Owners!Hey all, Today I released Age of Gladiators Reforged, a complete rebuild of the 2016 release. I wanted to offer a discount to previous owners of Raiders! Forsaken Earth as well. Here is a link to the bundle: And here is a link to Age of Gladiators Reforged: Hope you enjoy the game!