Mittelborg
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
19 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
19 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | MITTELBORG: CITY OF MAGES RELEASED ON STEAM Great news! We have left the early access and because of this marvelous event, we are giving a 35% discount for the game! During last months we have made tons of changes, that were based not only on our vision, but also we took into account all of YOUR comments! Thank you for being with us all this time and for sharing your opinion, it helped Mittelborg to become better! Does it mean we are fin… | — | |
| Community | The Final Countdown Several months of the focused work and we are ready to cross the finishing line. The game developement of Mittelborg is almost done. Now we are making last changes before the full release on Steam, June 20, 2019. We cannot wait to show you the fresh build with big changes in it. We took into account our player’s concerns about randomness in the game for that reason we’ve changed significantly t… | — | |
| Community | Next round on me! *Devlog update* We’ve focused on implementing changes to the gameplay in the past few months without affecting artifacts, scrolls and potions. The time has come to introduce updates for all of them: From now on, Level 2 Artifacts can be crafted from the Laboratory screen, while you still get a chance to find one during expeditions or text events. All numerical values of effects are increased to have more impac… | — | |
| Community | Next round on me! *Devlog update* We’ve focused on implementing changes to the gameplay in the past few months without affecting artifacts, scrolls and potions. The time has come to introduce updates for all of them: From now on, Level 2 Artifacts can be crafted from the Laboratory screen, while you still get a chance to find one during expeditions or text events. All numerical values of effects are increased to have more impac… | — | |
| Community | Unlimited Power! *Devlog update* In keeping with our basic game design, the gameplay of Mittelborg was based on the Serenity-Tempest cycle where during the Tempest players made all the planning and preparations while during the Serenity their decisions were put to the test. However, after gathering our players’ feedback for the last few months, we have found one disadvantage in this system, in other words there was no opportun… | — | |
| Community | Size matters! *Devlog update* We have always taken into consideration our players’ feedback and one of the discussed topics was the feeling that achievements/knowledge have a little impact on the gameplay. So we could not leave this issue unaddressed. Currently in the game each achievement/knowledge gives a small bonus to specific characteristic, but it sums up to a significant bonus the end of the game. The bonus is taken… | — | |
| Game update | Patch v0.2.2 brings new content and gameplay improvements! Good news, fellow sorcerers and warlocks! A new city counsellor has joined Mittelborg - Marcus the Pathfinder! Being a daredevil by nature and portal keeper by the calling he leads mages into distant worlds, and with him, Marcus has brought new events to the game. We are constantly working on improving game mechanics and sometimes it means removing excessive random from the game ang giving play… | — | |
| Game update | Hotfix patch - v0.2.1 Hello, fellow sorcerers and warlocks! We've just released a hotfix patch 0.2.1. Here is the changelog: - After upgrading Garrison and Tower of light, you now get Guards and Barrier hp for that amount - District preview window can now be closed by clicking outside of it - Few text changes Wishing you the best experiences in the world of Mittelborg! | — | |
| Community | Bibbidi-Bobbidi-Boo, we've got a new patch for you! Hello, fellow sorcerers and warlocks! We are proud to present to you a new patch - version 0.2! It adresses few major issue, like random events and game balance. Hope you like it! Here is the changelog: - Reworked events system. Each event answer has few results in each option now, they are more meaningful and have more impact on the gameplay - Added a new adviser in events - Added three new ev… | — | |
| Community | WOOSH! Your game now has patch v0.1.3! Hello, fellow sorcerers and warlocks! We've released a new patch - v0.1.3 and it is full of improvements! Here is the changelog: · New profile system · Reworked healing system · Reworked potions, artefacts and knowledge system · You can now remove a mage from the building by clicking it’s icon rather than a cross near it. · Added a music/sound volume to the settings · Interface windows with eve… | — | |
| Game update | A new v0.1.2 patch is already here! Hello, fellow sorcerers and warlocks! We've released a new patch, and it brings a lot of changes with it! Here is a list of improvements: - Reworked random event system. Now the consequences should correspond with chosen answers in 100% of the texts. - Fixed a bug that caused systems with system language other than Russian/English to not display texts properly. - Fixed a bug that caused resista… | — | |
| Game update | A patch a day, keeps bugs away! Hey guys! Since our release yesterday, we've released 2 small updates. Here are patch notes: v0.1a.1 - Minor compatibility hotfixes - Fixed issue, where incoming damage to Barrier, Guards and World Tree caused healing to it and vice-versa v0.1a - Fixed random event results that they correspond to result text. This is still imperfect in some cases, total fix will be in released in a few days. | — | |
| Community | Миттельборг: Город Магов вышел в Ранний Доступ! Этот день очень важен для нас - мы выпустили "Миттельборг: Город Магов" в Ранний Доступ! Мы долго и упорно трудились, чтобы наконец показать вам мир Миттельборга и будем рады продолжить работу над ним вместе с вами. Проект ещё находится в стадии разработки, мы выпускаем обновления каждую неделю. Поэтому если вы встретили какие-то ошибки, сообщайте нам напрямую в Discord или соцсети. Присоединяй… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.